The Truly Infamous Update

Superior: Vengeance

Make your way through a sprawling, hyper-stylized superhero universe on the hunt for superheroes turned evil. Save the world in this roguelite, 3rd-person co-op shooter by stealing powers and engaging in extraordinary combat using hundreds of unique superpowers, weapons, and abilities.

It’s good to be infamous! Infamy is becoming more rewarding with a host of new skills. We’ve also added a brand-new melee weapon category, along with a bunch of improvements, balance tweaks, and bug fixes! [h2]Infamy Updates[/h2] Unlock 10 new skills in the skill tree when you infamy! Diversify your builds with discounted weapons, more snack space, extra rerolls, and more! [h3]New Infamy Skills[/h3][list] [*] Rank 1: [b]High Demand[/b] - Gain +5 Credits when collecting a juice tank [*] Rank 3: [b]Gut Buster[/b] - You can eat +1 snack on the run [*] Rank 5: [b]Bargain Bin [/b]- Weapon are 10 Credits cheaper [*] Rank 7: [b]Retrofit[/b] - Armor and Health Booster kits give +2 Max Armor and Health respectively [*] Rank 9: [b]Fruits & Veggies[/b] - Gain +5 Max Health for each snack you eat on the run [*] Rank 11: [b]Juice Up[/b] - Gain +1% Overall Damage each time you inject Juice [*] Rank 13: [b]Coupon Clipper[/b] - Items are 5 Credits cheaper [*] Rank 15: [b]Hedge Your Bets[/b] - Gain +2 Store Rerolls [*] Rank 17: [b]Ordinance[/b] - Start the run with an additional random Tier 2 Weapon [*] Rank 19: [b]Brokerage[/b] - The ATM accrues +2% interest. Stacks with other players.[/list] In addition, the Infamy badge has been simplified to better communicate your current infamy level! [h2]Bashing Melee Weapons![/h2] Utilize the destructive power of new Bashing type melee weapons! While slightly lower damage than their Slashing and Cleaving counterparts, Bashing weapons sport innate knockback and pack a serious wallop with their heavy melee swing. Find them today![list] [*] Kinetic Bat (Nomad’s signature melee) [*] Tenderizer [*] Slammer [*] Wreckoner[/list] [h2]Boss Updates[/h2] [h3]Wind-Up[/h3][list] [*] Made Wind-up’s proximity mines easier to shoot [*] Added a short delay to Wind-up’s proximity mines detonating when you step into them[/list] [h3]Overmind[/h3][list] [*] All Underminds have to be killed before new pustules spawn [*] Overmind’s Fireballs give up homing on the player a little sooner [*] Added HUD feedback when an Overmind Fireball is tracking you [*] Overmind spawns Sticky Exploders instead of Slime Scrap[/list] [h2]Other Updates[/h2][list] [*] Added a new “Rainbow” emblem for everyone to use [*] Ronin’s [b]Kinetic Energy[/b] skill now displays on the HUD when it is active [*] Hero Hit List goals can now be viewed in the objectives tab of the status screen [*] Hero Hit List goals are now sorted based on completion status [*] Reduced Slime Scrap health from 650 to 550 [*] Slime Puddles created by Slime Scrap duration increased from 2 seconds to 7 seconds [*] Added a “cleanse slime” goal to help teach the slime scrubber to new players [*] Self-Reviving now has a 2 second cooldown if you cancel your self-revive input [*] Volt disc’s shocking radius reduced from 5m to 3.5m [*] King Bird base damage increased from 56 to 68 [*] King Bird magazine capacity increased from 8 to 12 [*] Stinger reduced base explosion damage from 210 to 160 [*] New Weapon SFX for A.U.T.O Pistol, Buzzkill, Charge Lance, Ranger Magnum, Commando SMG, and Energizer [*] Added server region to the lobby screen [*] Removed Challenge Keys from Challenge Mode drop tables [*] Changed chance to get Challenge Keys from Alpha, Beta, and Omega Earth from random to guaranteed if you save the Earth [*] Increased Snack and Gig Reroll drops in Challenge Mode [*] 16 New Achievements to chase after![/list] [h2]Bug Fixes[/h2][list] [*] Fixed [b]Volt Overdrive[/b] turning all shocking damage into lightning bolts for the duration of the overdrive [*] Fixed Nomad’s [b]Orbital Strike[/b] counting towards shocking enemies for Revolt’s Disc Master goal [*] Fixed Nomad’s [b]Auto Aim[/b] skill targeting Slime Scrap while they were in their puddle [*] Fixed Underminds being able to target Murmur while she was overdriving [*] Fixed a bug where you could auto-close the leaderboard notification if you skip the opening cinematic [*] Fixed Death Discs not behaving as expected with Nomad’s [b]Auto Aim[/b] skill [*] Fixed projectiles triggering Murmur’s [b]Flatfooted[/b] skill without needing to be flanking [*] Fixed Slime Barrel puddles applying the full DoT even if the player leaves the puddle [*] Fixed Growth Polyps not cleaning up immediately after being destroyed [*] Fixed the Room Code button showing up when in matchmaking mode [*] Fixed a bug where the snack count at the end of the run would be wrong[/list] [url=https://discord.gg/drifter]Join our Discord[/url] to share your feedback, submit a bug report, or chat with us!