Say hello to multiplayer challenge runs, new mutators, new items… oh, and did we mention the pistols? There’s gonna be pistols.
[h2]Challenge Mode[/h2]
[b][h3]Introducing Multiplayer Challenge Runs![/h3] [/b][list]
[*] Team-up with your friends to take on Superiors together to unlock cosmetic rewards!
[*] One player launches a challenge lobby and can invite their friends. All players must have a challenge key.
[*] Abandoning a multiplayer challenge run counts as a death.[/list]
[b][h3]New Mutators[/h3][/b][list]
[*] [b]Scrapped[/b] (Challenge mode only) - Scraps move at 50% and aren’t worth any points
[*] [b]Critical Mass[/b] - Crits deal +45% damage, non-crits deal -35% damage
[*] [b]Allergic Reaction[/b] - Armor and Overshield depletes after 10 seconds of not dealing damage[/list]
[h2]New Content in the Hero Hit List![/h2]
Someone new has joined the Hero Hit List! Talk to the Bartender to start unlocking new Weapons and Items.
[b][h3]New Items[/h3][/b][list]
[*] [b]Gun Fu[/b] - Pistol damage is also increased by Melee Boost Kits
[*] [b]Pistolero[/b] - While a Pistol is equipped, move and reload faster and shoot with greater accuracy
[*] [b]Poppin’ Pistols[/b] - Your Pistols become grenades when you reload them
[*] [b]Pistol Whip[/b] - Melee does twice as much damage while a Pistol is equipped
[*] [b]Money Barrels[/b] - Loot Barrels give more cred. Stacks per player.[/list]
[b][h3]New Weapons[/h3][/b][list]
[*] [b]Stinger [/b]- Explosive Pistols that fires heat-seeking projectiles
[*] [b]AUTO Pistol[/b] - Auto Pistol that locks onto targets
[*] [b]Energizer[/b] - Scoped precision laser Pistol
[*] [b]Plasma Pistol[/b] - High capacity burst fire Pistol
[*] [b]Ranger Magnum[/b] - Heavy hitting, round reloaded Pistol[/list]
[h2]Power & Item Updates[/h2]
[b][h3]Force Powers[/h3][/b][list]
[*] Force Fields now change color when they are damaged
[*] Force Fields now stop Mega Pustule lasers
[*] All Force Fields now last 15 seconds
[*] [b]Force Platform[/b] - Platforms no longer damage themselves
[*] [b]Prep Time[/b] and [b]Hunting Blind[/b] are now triggered by creating [b]Force Platforms[/b]
[*] Force Dash - Force Field spawned from dash now persists for 15 seconds or until broken[/list]
[b][h3]Volt Powers[/h3][/b][list]
[*] [b]Volt Dash[/b] now damages all objects, including cars, barrels, shield generators, and more![/list]
[b][h3]Ice Hands[/h3][/b][list]
[*] Adjusted angle for spawning Ice Sheets[/list]
[h2]Characters & Skills[/h2]
[b][h3]General[/h3][/b][list]
[*] Your last played character is now stored between sessions[/list]
[b][h3]Ronin[/h3][/b][list]
[*] [b]New Skill: Home Mechanic[/b] - Create 1/2/3 Armor pickups when you return to the bar.
[*] [b]New Skill: Back to the Fight [/b]- Armor Pickups restore +1/2/3 Armor and grants +1/2/3 Overdrive Charge
[*] Removed [b]In Your Face II[/b] and [b]Hardhead II[/b]
[*] Moved around some skills[/list]
[b][h3]Murmur[/h3][/b][list]
[*] [b]New Skill: Surprise Attack[/b] - Gain +5/10/15% bonus damage for 2 seconds after creating a hologram.
[*] [b]New Skill: Refreshed[/b] - Dashing within 2 seconds of taking damage grants +1/2/3% Overdrive charge.
[*] [b]Quick Recovery[/b][list]
[*] Combined [b]Quick Recovery I[/b] and [b]Quick Recovery II[/b] into a single skill
[*] Increased armor restored from 10/20/30% of damage to 20/35/50% of damage[/list]
[*] Removed [b]Right Behind You II[/b]
[*] [b]After Image[/b] now creates a Hologram if you dash-strike backwards
[*] Moved around some skills[/list]
[h2][h3]Weapon Updates[/h3][/h2]
[b]Grenade Launcher[/b][list]
[*] Changed from automatic firing to semi-automatic[/list]
[h2]Other Updates[/h2][list]
[*] Mega Pustule lasers are more accurate
[*] Updated Revolt’s visuals during the storm mission to better communicate his state
[*] HUD Curve can now be disabled via gameplay settings
[*] Gamepad Haptic Feedback can now be disabled via gameplay settings
[*] Unlocking Avalanche now requires any six Ice Spike powers, rather than a specific subset
[*] [b]Brittle Bones[/b] mutator changed from increasing susceptibility to fall damage to increasing damage from falling.
[*] Reduced the amount of health from Health Boost Kits from 15 to 10 Max Health.
[*] Continuous reload weapons (such as shotguns) now better match the reloading animations to the duration of the reload.
[*] Players no longer take damage while dissolving out from the teleporter
[*] Players now auto-revive when the earth is saved[/list]
[h2]Bug Fixes[/h2][list]
[*] Fixed Mega Pustule lasers going through the environment
[*] Fixed Fire Resistant Armor counting as a Fire power
[*] Fixed Force Jump sometimes creating platforms on top of each other
[*] Fixed Ice Hands getting stuck on objects, preventing it from applying damage
[*] Fixed Ice Hands not scaling with Power Damage scale
[*] Fixed Overshield not visually resetting between runs
[*] Fixed charge weapons becoming unable to fire when interrupted by melee
[*] Fixed Camera getting blocked out when backing into a wall while scoped in ads
[*] Fixed Murmur’s Fade Away skill resetting her skin for other players
[*] Fixed issues with certain customizations not showing for other players
[*] Fixed players who exit to desktop mid challenge run not posting their score
[*] Fixed pinging a friendly turret triggering enemy voicelines[/list]
[url=https://discord.gg/drifter]Join our Discord[/url] to share your feedback, submit a bug report, or chat with us.