The Pistol Party-Up(date)

Say hello to multiplayer challenge runs, new mutators, new items… oh, and did we mention the pistols? There’s gonna be pistols. [h2]Challenge Mode[/h2] [b][h3]Introducing Multiplayer Challenge Runs![/h3] [/b][list] [*] Team-up with your friends to take on Superiors together to unlock cosmetic rewards! [*] One player launches a challenge lobby and can invite their friends. All players must have a challenge key. [*] Abandoning a multiplayer challenge run counts as a death.[/list] [b][h3]New Mutators[/h3][/b][list] [*] [b]Scrapped[/b] (Challenge mode only) - Scraps move at 50% and aren’t worth any points [*] [b]Critical Mass[/b] - Crits deal +45% damage, non-crits deal -35% damage [*] [b]Allergic Reaction[/b] - Armor and Overshield depletes after 10 seconds of not dealing damage[/list] [h2]New Content in the Hero Hit List![/h2] Someone new has joined the Hero Hit List! Talk to the Bartender to start unlocking new Weapons and Items. [b][h3]New Items[/h3][/b][list] [*] [b]Gun Fu[/b] - Pistol damage is also increased by Melee Boost Kits [*] [b]Pistolero[/b] - While a Pistol is equipped, move and reload faster and shoot with greater accuracy [*] [b]Poppin’ Pistols[/b] - Your Pistols become grenades when you reload them [*] [b]Pistol Whip[/b] - Melee does twice as much damage while a Pistol is equipped [*] [b]Money Barrels[/b] - Loot Barrels give more cred. Stacks per player.[/list] [b][h3]New Weapons[/h3][/b][list] [*] [b]Stinger [/b]- Explosive Pistols that fires heat-seeking projectiles [*] [b]AUTO Pistol[/b] - Auto Pistol that locks onto targets [*] [b]Energizer[/b] - Scoped precision laser Pistol [*] [b]Plasma Pistol[/b] - High capacity burst fire Pistol [*] [b]Ranger Magnum[/b] - Heavy hitting, round reloaded Pistol[/list] [h2]Power & Item Updates[/h2] [b][h3]Force Powers[/h3][/b][list] [*] Force Fields now change color when they are damaged [*] Force Fields now stop Mega Pustule lasers [*] All Force Fields now last 15 seconds [*] [b]Force Platform[/b] - Platforms no longer damage themselves [*] [b]Prep Time[/b] and [b]Hunting Blind[/b] are now triggered by creating [b]Force Platforms[/b] [*] Force Dash - Force Field spawned from dash now persists for 15 seconds or until broken[/list] [b][h3]Volt Powers[/h3][/b][list] [*] [b]Volt Dash[/b] now damages all objects, including cars, barrels, shield generators, and more![/list] [b][h3]Ice Hands[/h3][/b][list] [*] Adjusted angle for spawning Ice Sheets[/list] [h2]Characters & Skills[/h2] [b][h3]General[/h3][/b][list] [*] Your last played character is now stored between sessions[/list] [b][h3]Ronin[/h3][/b][list] [*] [b]New Skill: Home Mechanic[/b] - Create 1/2/3 Armor pickups when you return to the bar. [*] [b]New Skill: Back to the Fight [/b]- Armor Pickups restore +1/2/3 Armor and grants +1/2/3 Overdrive Charge [*] Removed [b]In Your Face II[/b] and [b]Hardhead II[/b] [*] Moved around some skills[/list] [b][h3]Murmur[/h3][/b][list] [*] [b]New Skill: Surprise Attack[/b] - Gain +5/10/15% bonus damage for 2 seconds after creating a hologram. [*] [b]New Skill: Refreshed[/b] - Dashing within 2 seconds of taking damage grants +1/2/3% Overdrive charge. [*] [b]Quick Recovery[/b][list] [*] Combined [b]Quick Recovery I[/b] and [b]Quick Recovery II[/b] into a single skill [*] Increased armor restored from 10/20/30% of damage to 20/35/50% of damage[/list] [*] Removed [b]Right Behind You II[/b] [*] [b]After Image[/b] now creates a Hologram if you dash-strike backwards [*] Moved around some skills[/list] [h2][h3]Weapon Updates[/h3][/h2] [b]Grenade Launcher[/b][list] [*] Changed from automatic firing to semi-automatic[/list] [h2]Other Updates[/h2][list] [*] Mega Pustule lasers are more accurate [*] Updated Revolt’s visuals during the storm mission to better communicate his state [*] HUD Curve can now be disabled via gameplay settings [*] Gamepad Haptic Feedback can now be disabled via gameplay settings [*] Unlocking Avalanche now requires any six Ice Spike powers, rather than a specific subset [*] [b]Brittle Bones[/b] mutator changed from increasing susceptibility to fall damage to increasing damage from falling. [*] Reduced the amount of health from Health Boost Kits from 15 to 10 Max Health. [*] Continuous reload weapons (such as shotguns) now better match the reloading animations to the duration of the reload. [*] Players no longer take damage while dissolving out from the teleporter [*] Players now auto-revive when the earth is saved[/list] [h2]Bug Fixes[/h2][list] [*] Fixed Mega Pustule lasers going through the environment [*] Fixed Fire Resistant Armor counting as a Fire power [*] Fixed Force Jump sometimes creating platforms on top of each other [*] Fixed Ice Hands getting stuck on objects, preventing it from applying damage [*] Fixed Ice Hands not scaling with Power Damage scale [*] Fixed Overshield not visually resetting between runs [*] Fixed charge weapons becoming unable to fire when interrupted by melee [*] Fixed Camera getting blocked out when backing into a wall while scoped in ads [*] Fixed Murmur’s Fade Away skill resetting her skin for other players [*] Fixed issues with certain customizations not showing for other players [*] Fixed players who exit to desktop mid challenge run not posting their score [*] Fixed pinging a friendly turret triggering enemy voicelines[/list] [url=https://discord.gg/drifter]Join our Discord[/url] to share your feedback, submit a bug report, or chat with us.