[list]
[*] Fixes/improvements to reduce enemies teleporting directly on top of players
[*] Fix for enemies sometimes making the return trip to the bar between encounters
[*] Rework ghost dash physics, now much better at dashing through small barriers/obstacles and no longer gets stuck on cover objects
[*] Add a "ghost leech" passive that adds recovery when ghost dashing through enemies
[*] A rare loot barrel event has been added
[*] Added support for "-skipintro" commandline argument to always skip the intro cinematic on startup
[/list]