Make your way through a sprawling, hyper-stylized superhero universe on the hunt for superheroes turned evil. Save the world in this roguelite, 3rd-person co-op shooter by stealing powers and engaging in extraordinary combat using hundreds of unique superpowers, weapons, and abilities.
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Why do they call him Jarhead? It's a mystery... wait, no it isn't!
This month we have the brand new Jarhead mission type, a Revolt refresh, and a handful of other updates and bug fixes:
[h2]New Mission: Jarhead![/h2]
A C-list Superior needs more juice to fuel his psychic powers and he's picked you to get it for him! Can you survive the onslaught?
[h2]Revolt Updates[/h2]
[i]Get amped! Revolt is feeling the spark after some rebalancing. This fight is more electrifying than ever![/i]
[list]
[*] Decreased the damage of Revolt’s Lightning Orbs from 50 to 20 per orb
[*] Increased the number of Lightning Orbs Revolt fires in subsequent phases
[*] Revolt is now invulnerable when he electrifies the environment
[*] Revolt’s Storm attack now summons henchmen to his aid
[/list]
[h2]Investigate Anomalies Update[/h2]
[list]
[*] Number of active polyps on each pustule reduced to the number of players
[*] Polyps now play a tell before they fire
[*] Polyps fire in short bursts that scale with the current threat level
[*] Polyp now properly target and damage turrets
[*] Projectiles can now be shot down
[*] Increased projectile damage radius and speed
[*] Reduced mega pustule laser tracking speed
[/list]
[h2]Other Updates[/h2]
[list]
[*] Bashing weapon melee animations and functionality updated
[*] Taught the bartender some manners
[*] Added Force Fields to the Hero Dome to protect Brute Force’s fans
[*] [b]Plasma Shotgun[/b] Updates
[list]
[*] Lowered Pellet count from 10 to 8
[*] Increased damage per pellet from 8 to 9
[*] Increased critical damage from 1.9x to 2.1x
[/list]
[*] Increased [b]Tripleshot [/b]damage per pellet from 17 to 21
[*] Increased [b]Auto Shotgun[/b] damage per pellet from 19 to 32
[*] Increased XP for Growth, Revolt, Overmind, and Superior Team-Up Boss fights
[*] Added a gig reset timer to the Lobby
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed Gigs related to killing bosses not awarding the expected XP
[*] Fixed [b]Zap Hands[/b] breaking force fields
[*] Fixed Overmind’s shield staying up when Underminds were killed with [b]Death Discs[/b]
[/list]
[url=https://discord.gg/drifter]Join our Discord[/url] to share your feedback, submit a bug report, or chat with us!