Head in a Jar Update

Superior: Vengeance

Make your way through a sprawling, hyper-stylized superhero universe on the hunt for superheroes turned evil. Save the world in this roguelite, 3rd-person co-op shooter by stealing powers and engaging in extraordinary combat using hundreds of unique superpowers, weapons, and abilities.

[img]{STEAM_CLAN_IMAGE}/43083488/97e08cfd45f3f1ba81d80d87098a541753a81eb3.jpg[/img] Why do they call him Jarhead? It's a mystery... wait, no it isn't! This month we have the brand new Jarhead mission type, a Revolt refresh, and a handful of other updates and bug fixes: [h2]New Mission: Jarhead![/h2] A C-list Superior needs more juice to fuel his psychic powers and he's picked you to get it for him! Can you survive the onslaught? [h2]Revolt Updates[/h2] [i]Get amped! Revolt is feeling the spark after some rebalancing. This fight is more electrifying than ever![/i] [list] [*] Decreased the damage of Revolt’s Lightning Orbs from 50 to 20 per orb [*] Increased the number of Lightning Orbs Revolt fires in subsequent phases [*] Revolt is now invulnerable when he electrifies the environment [*] Revolt’s Storm attack now summons henchmen to his aid [/list] [h2]Investigate Anomalies Update[/h2] [list] [*] Number of active polyps on each pustule reduced to the number of players [*] Polyps now play a tell before they fire [*] Polyps fire in short bursts that scale with the current threat level [*] Polyp now properly target and damage turrets [*] Projectiles can now be shot down [*] Increased projectile damage radius and speed [*] Reduced mega pustule laser tracking speed [/list] [h2]Other Updates[/h2] [list] [*] Bashing weapon melee animations and functionality updated [*] Taught the bartender some manners [*] Added Force Fields to the Hero Dome to protect Brute Force’s fans [*] [b]Plasma Shotgun[/b] Updates [list] [*] Lowered Pellet count from 10 to 8 [*] Increased damage per pellet from 8 to 9 [*] Increased critical damage from 1.9x to 2.1x [/list] [*] Increased [b]Tripleshot [/b]damage per pellet from 17 to 21 [*] Increased [b]Auto Shotgun[/b] damage per pellet from 19 to 32 [*] Increased XP for Growth, Revolt, Overmind, and Superior Team-Up Boss fights [*] Added a gig reset timer to the Lobby [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed Gigs related to killing bosses not awarding the expected XP [*] Fixed [b]Zap Hands[/b] breaking force fields [*] Fixed Overmind’s shield staying up when Underminds were killed with [b]Death Discs[/b] [/list] [url=https://discord.gg/drifter]Join our Discord[/url] to share your feedback, submit a bug report, or chat with us!