From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.
0.2.13 - The Starship Update
[b]Return of the ship[/b]
The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness.
[img]https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552558087-D6XW9E7G6B24W3UI02A5/Small%2BHauler%2BWIP2.gif[/img]
[b]Upgrade modules[/b]
Upgrade modules have also returned. You can earn them from contracts and use them to upgrade the ship as well as machines and crafting stations.
[b]New Grill[/b]
We added a grill, for cooking food early-game. There are a recipes for making grilled biomass, slinker bacon as well as something called 'regular' beef steak..
[img]https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552762663-PVTT71COODZCBKYY798G/Grill+WIP2.gif[/img]
[b]New Supply station[/b]
We also added a Supply Station, for early-game crafting, along with a new recipe for a small medkit.
[img]https://clan.cloudflare.steamstatic.com/images/35195263/ed85884c25ea4e2d31766d627c2b363f07025126.gif[/img]
[b]Scavenge Mechanic[/b]
Loot containers in derelict stations can now be marked for scavenge, using the mining/harvest tool.
Colonist will automatically pick up any loot that's been marked, and bring it back to the station.
[b]Organ Healing[/b]
We added an Organ Healing Serum. Use to it instantly heal an organ to 100%.
[i]Full patch notes below[/i]
[h2]Changes[/h2]
[list]
[*] Added back the ship, missions, and the starmap.
[*] Increased duration of missions and the required skill level to perform them.
[*] Ship now only offloads up to 4 crates
[*] Colonists now have a chance to get infected when performing missions.
[*] Added back upgrade modules.
[*] Added many new generated "mini-dungeons" around the player's base. Including caves, a zen station, medical outposts, and more.
[*] Player's base is now expanded only when warping, and boundary floors are no longer automatically extended.
[*] Containers found in the wilderness can now be marked for "scavenge", and your colonists will automatically "dump" their contents. This is similar behavior to marking mining nodes for harvest.
[*] Added Organ Healing Serum. Fully heals a random, damaged organ. You start with 5 of these. More can be crafted at the Medical Desk and also found in the Medilab. Tastes terrible. Colonists use this automatically.
[*] Toilet is now a -1 memory when used as a bed, because colonists shouldn't enjoy sleeping in a toilet (disgusting colonists will continue to receive a +2 memory for sleeping toilets).
[*] Doors now have their own "wreck" model when they're destroyed
[*] Decreased cost to warp to Asteroid Ridge and The Atlantic Sector (we'll be removing the warp cost soon)
[*] Increased starting player base by 4 and decreased starting floor size by 2. There is now a 6 floor gap between your starting boundary floor and your starting build limit. Also increased max base size from 36 to 38
[*] Reduced sell price of tier 2 and above crafted items, so that it's more difficult to become god emperor of finance
[*] Increased goo dropped from slimes from 1 to 4-7
[*] Increased many crafting durations and reduced exp earned
[*] Added a context option, "inspect biowaste". Awards 200 doctor exp. Only usable when under level 5 (use this to unlock head harvesting early-game)
[*] Crafters will now offload their own crafting stations if there's nothing left to craft (farmers will offload crops now too).
[*] Added a starting grill, for cooking Slinker Meat, Grilled Biomass, and Regular Beef Steak. The grill does not require power or fuel
[*] Biomass is no longer automatically edible. It also deals 1 damage, so it's a good poison source early-game.
[*] Colonists are now "stinky" if they hold biowaste for more than 60 seconds. This makes everyone else dislike them. Lasts for 2 days
[*] Added a Makeshift Toilet. It generates germs when it has Biowaste inside. +1 memory. Standard Toilet is now a +2 memory. Makeshift toilet starts unlocked and Standard Toilet is now found in dungeons.
[*] Added "Supply Station". It starts unlocked and has recipes for: Moonshine, Small Medkit, Purified Water, and Fuel.
[*] Added a few messages to the "hud", such as "Colonist started fighting"
[*] The "colonist started fighting message" now displays the target as well. "Dimple started fighting Space Zombie"
[*] Slimes and worms now have a 10% chance to start with a disease.
[*] Loved and hated jobs can now have their priority changed.
[*] Trade pod now automatically accepts piped liquid items (biomass, fuel, clean water).
[*] Increased starting colonist cap from 3 to 4.
[/list]
[h2]Fixes[/h2]
[list]
[*] Rules of Engagement (roe) changes are now remembered and apply to future enemy spawns. (if you mark a slime as "execute" then all slimes will forever be marked as "execute")
[*] Boundary walls (that mark the player's base bounds) are now positioned correctly
[*] Fixed one cause of colonists walking out to space after warping (this was a band-aid fix)
[*] A temperature icon is now displayed if colonists are wearing helmets due to low temperature.
[*] Contracts are now more likely to spawn at asteroids and stations
[*] Improved how storage zones combine their allowed items when merging
[*] Added notification when base is on lockdown
[*] Dead bodies are now placed at the same location as the dead colonist. (previously they were being placed at 0,0,0). This was a huge waste of food
[*] Drafted colonists will now always display "drafted" as their status
[*] You can no longer paint "dungeon" walls.
[*] Viruses now have a minimum transmission of 1.0
[*] Many external objects are now lit by the time-of-day lighting
[/list]
[h2]What's Next[/h2]
[list]
[*] Autocrafting (conditional crafting)
[*] Jetpacks for colonists (and enemies)
[*] Control of starting conditions (supplies, stations, crew archetype)
[/list]
[img]{STEAM_CLAN_IMAGE}/35195263/d5b45da63cd4599af41e3d5febf84dff500af66b.png[/img]
- Tyler and Victor