The Starship Update

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

0.2.13 - The Starship Update [b]Return of the ship[/b] The ship, missions, and the starmap have returned. We've made the ship a lot smaller, to fit the new base sizes and missions have been re-balanced a bit to fit the new gameplay introduced in The Wilderness. [img]https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552558087-D6XW9E7G6B24W3UI02A5/Small%2BHauler%2BWIP2.gif[/img] [b]Upgrade modules[/b] Upgrade modules have also returned. You can earn them from contracts and use them to upgrade the ship as well as machines and crafting stations. [b]New Grill[/b] We added a grill, for cooking food early-game. There are a recipes for making grilled biomass, slinker bacon as well as something called 'regular' beef steak.. [img]https://images.squarespace-cdn.com/content/v1/596512f58419c2321fd7e8c5/1685552762663-PVTT71COODZCBKYY798G/Grill+WIP2.gif[/img] [b]New Supply station[/b] We also added a Supply Station, for early-game crafting, along with a new recipe for a small medkit. [img]https://clan.cloudflare.steamstatic.com/images/35195263/ed85884c25ea4e2d31766d627c2b363f07025126.gif[/img] [b]Scavenge Mechanic[/b] Loot containers in derelict stations can now be marked for scavenge, using the mining/harvest tool. Colonist will automatically pick up any loot that's been marked, and bring it back to the station. [b]Organ Healing[/b] We added an Organ Healing Serum. Use to it instantly heal an organ to 100%. [i]Full patch notes below[/i] [h2]Changes[/h2] [list] [*] Added back the ship, missions, and the starmap. [*] Increased duration of missions and the required skill level to perform them. [*] Ship now only offloads up to 4 crates [*] Colonists now have a chance to get infected when performing missions. [*] Added back upgrade modules. [*] Added many new generated "mini-dungeons" around the player's base. Including caves, a zen station, medical outposts, and more. [*] Player's base is now expanded only when warping, and boundary floors are no longer automatically extended. [*] Containers found in the wilderness can now be marked for "scavenge", and your colonists will automatically "dump" their contents. This is similar behavior to marking mining nodes for harvest. [*] Added Organ Healing Serum. Fully heals a random, damaged organ. You start with 5 of these. More can be crafted at the Medical Desk and also found in the Medilab. Tastes terrible. Colonists use this automatically. [*] Toilet is now a -1 memory when used as a bed, because colonists shouldn't enjoy sleeping in a toilet (disgusting colonists will continue to receive a +2 memory for sleeping toilets). [*] Doors now have their own "wreck" model when they're destroyed [*] Decreased cost to warp to Asteroid Ridge and The Atlantic Sector (we'll be removing the warp cost soon) [*] Increased starting player base by 4 and decreased starting floor size by 2. There is now a 6 floor gap between your starting boundary floor and your starting build limit. Also increased max base size from 36 to 38 [*] Reduced sell price of tier 2 and above crafted items, so that it's more difficult to become god emperor of finance [*] Increased goo dropped from slimes from 1 to 4-7 [*] Increased many crafting durations and reduced exp earned [*] Added a context option, "inspect biowaste". Awards 200 doctor exp. Only usable when under level 5 (use this to unlock head harvesting early-game) [*] Crafters will now offload their own crafting stations if there's nothing left to craft (farmers will offload crops now too). [*] Added a starting grill, for cooking Slinker Meat, Grilled Biomass, and Regular Beef Steak. The grill does not require power or fuel [*] Biomass is no longer automatically edible. It also deals 1 damage, so it's a good poison source early-game. [*] Colonists are now "stinky" if they hold biowaste for more than 60 seconds. This makes everyone else dislike them. Lasts for 2 days [*] Added a Makeshift Toilet. It generates germs when it has Biowaste inside. +1 memory. Standard Toilet is now a +2 memory. Makeshift toilet starts unlocked and Standard Toilet is now found in dungeons. [*] Added "Supply Station". It starts unlocked and has recipes for: Moonshine, Small Medkit, Purified Water, and Fuel. [*] Added a few messages to the "hud", such as "Colonist started fighting" [*] The "colonist started fighting message" now displays the target as well. "Dimple started fighting Space Zombie" [*] Slimes and worms now have a 10% chance to start with a disease. [*] Loved and hated jobs can now have their priority changed. [*] Trade pod now automatically accepts piped liquid items (biomass, fuel, clean water). [*] Increased starting colonist cap from 3 to 4. [/list] [h2]Fixes[/h2] [list] [*] Rules of Engagement (roe) changes are now remembered and apply to future enemy spawns. (if you mark a slime as "execute" then all slimes will forever be marked as "execute") [*] Boundary walls (that mark the player's base bounds) are now positioned correctly [*] Fixed one cause of colonists walking out to space after warping (this was a band-aid fix) [*] A temperature icon is now displayed if colonists are wearing helmets due to low temperature. [*] Contracts are now more likely to spawn at asteroids and stations [*] Improved how storage zones combine their allowed items when merging [*] Added notification when base is on lockdown [*] Dead bodies are now placed at the same location as the dead colonist. (previously they were being placed at 0,0,0). This was a huge waste of food [*] Drafted colonists will now always display "drafted" as their status [*] You can no longer paint "dungeon" walls. [*] Viruses now have a minimum transmission of 1.0 [*] Many external objects are now lit by the time-of-day lighting [/list] [h2]What's Next[/h2] [list] [*] Autocrafting (conditional crafting) [*] Jetpacks for colonists (and enemies) [*] Control of starting conditions (supplies, stations, crew archetype) [/list] [img]{STEAM_CLAN_IMAGE}/35195263/d5b45da63cd4599af41e3d5febf84dff500af66b.png[/img] - Tyler and Victor