Patch 0.3.0: The Pirate Incursion Update

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

Added pirates and mutiny [img]{STEAM_CLAN_IMAGE}/35195263/37da57be3d6b5c4021611f7939bde20631ff570c.png[/img] You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) [img]{STEAM_CLAN_IMAGE}/35195263/35e2add61950ccccea65d169cb09337c088e970c.png[/img] Added a Job Matrix, so that you can view and assign jobs to all colonists at the same time. [img]{STEAM_CLAN_IMAGE}/35195263/2ae0729d0416dc37ec04891b3e9818995eddfae3.png[/img] Added Handguns. Weapons are now visually equipped/used. [img]{STEAM_CLAN_IMAGE}/35195263/72785c720646f65ebe3e13aa2b0971b986170a01.png[/img] Added support for changing languages (but no new language files yet). [img]{STEAM_CLAN_IMAGE}/35195263/d9dd1f141da14579856a87aa1232dd370794ce12.png[/img] [h2]Changes[/h2] [list] [*] Added prison posters to the prison dungeon. [*] Added "change language" button on the main menu. Press it to change the languages (we did not add any translations. This specifically is the ability to change language by the user at run[*]time) [*] Added fallback fonts to support a variety of character sets: Chinese, Cyrillic, Arabic, Korean, Japanese. [*] Language files should be placed in your install directory in StarData/Text. (search for "english.data" to easily find it) [*] Language file text order is now consistent, which makes adding/editing files much much easier [*] Added custom game settings. You can edit, add, save, and load settings files. Files are in xml, and can easily be edited in any text editor [*] Custom game settings are placed in your install directory in StarData/GameSettings. (search for "Easy.xml" to easily find it) [list] [*] permadeath: If true, colonists cannot be regrown when the die (but the heads can be kept forever) [*] research duration multiplier: All research durations are multiplied by this value. [*] colonist movement speed modifier [*] npc movement speed modifier [*] colonist incoming damage: amount of damage colonist receives from all sources [*] colonist outgoing damage: amount of damage colonists deal in combat [*] asteroidSizeMultiplier [*] asteroidsPerMapMultiplier [*] colonist exp multiplier [*] colonist purchase cost multiplier [*] build duration multiplier [*] build cost multiplier [*] item price multiplier [*] start everything unlocked [*] skip tutorial [*] dungeons per map [*] dungeon size [*] enemies per dungeon [*] enemies per asteroid [*] starting colonist count [*] max colonist cap [*] resource nodes per asteroid [*] resource yield per node [*] TELL US MORE SETTINGS YOU WANT [/list] [*] Gameplay settings can be modified at any time from the escape menu. [*] Added new dungeon: Tech Hub. [*] Added Tesla Coil. It's a new type of trap/turret. Consumes 20 power per shot. Can be hacked. [*] Added a "nomad" system. Nomads are creatures, beings, ships, humanoids (etc) that wander around in the galaxy map. When they wander into your system they appear in your local starmap. [*] Current nomads: Space Whales, Pirates, Undead Horde. [*] Added a pirate system. Pirates attack every 2[*]3 days that they're in your system. Successfully defeating all pirates in a wave will cause a new, stronger pirate wave to spawn. [*] Current pirates: [list] [*] Recruit: Melee, No Jetpack [*] Rifleman: Ranged, Jetpack [*] Grenadier: Explosive, Jetpack, Long reload time [/list] [*] Your core can now be damaged. If destroyed, it's game over. [*] Pirates attack your core. [*] Added a basic antagonist system. First antagonist: Fanatic. Colonists with morale of [*]10 or less have a chance to become a fanatic. This is hidden from you. Fanatics have a chance to make nearby colonists a fanatic. Once the number of fanatics outnumbers the number of non[*]fanatics, they strike. Attacking all non[*]fanatics and finally your core. [*] Food now awards health experience when eaten. Raw Food: 400, Cooked: 2000, Space Whale Meat: 4000 [*] Added sprinkler. Automatically removes fire in a radius. Requires power. Requires Fire Suppression Foam. Crafted at Chemistry Table [*] Added steroids to Medical Desk. They award strength exp when consumed. They also make colonists angry. [*] Added Handgun, Handgun Magazine, and Handgun Magazine (large) recipe to the Workbench. [*] Handguns automatically add a magazine to the colonists loadout. You can manually remove this. [*] Added Handgun skill. Increases accuracy of handguns. [*] Shooting range now awards Handgun experience. [*] Added Melee skill. Increases hit chance and damage of melee combat. [*] Punching bag (target dummy) now awards strength skill and melee skill. [*] Maniacs now add shivs and handguns to their loadouts. [*] Weapons are now visually equipped and have a cute little attack animation. Equip bread for fun [*] Nerfed many skill sources so that colonists take longer to level up. [*] Increased duration of many actions. However, certain skills reduce the duration of specific actions. (mining is now longer. level up mining to make mining go faster) [*] Crops now require tending. They take 1 damage per day that they aren't tended. [*] Treadmill now awards some health experience (because cardio is good for you) [*] Colonists now contributes 1.0 power per excess speed at the treadmill (previously it was 0.5) [*] Beds and the Healing Booth are now used automatically to heal [*] Colonists now earn 25% more experience if they love a job that has that skill as the primary skill. [*] Colonists now earn 25% less experience if they hate a job that has that skill as the primary skill. [*] Reduced purchase cost of egos from 150 to 50 DNA frags [*] Removed the Robot Beacon (it was a MurderBot spawner, but the murderbots were just too mean). [*] Removed ice asteroids and planets from the starting system. [*] Starmancer core and some cosmetic unlocks are now permanent (persist across saves) [*] Added a Job Matrix, so that you can view and assigned jobs to all colonists at the same time. [/list] [h2]Fixes[/h2] [list] [*] Waste recycler no longer requests infinite biowaste. [*] Fixed some instances where extra biowaste would be delivered to the waste recycler when there was incoming biowaste. [*] Farmers no longer take extra biomass/water when planting crops. [*] Locked doors are no longer purchaseable. [*] Reduced electronic build cost of many objects. [*] Radar dishes will now automatically scan when warping to a new system. [*] Radar dishes now automatically scan the closest star system first. [*] Floors near the core no longer leak atmosphere [*] The small turret now appears friendly when hacked. [*] Sorted the cheats in the cheater menu so that commonly used ones are in the front [*] Colonists are now pathfindable while in the top of bunk beds (fixed at least one source of this bug) [*] Colonists now return to base immediately upon activating lockdown. [*] Added in-world marker to objects that will be lost on warp (if you press "show me" in the warp warning) [*] Cheat right clicking crystals in the currency window now awards 1k crystals (previously was 100). [*] Healing Booth and Therapist Bot 9000 now only consume power when being used to heal (previously they would consume power while being inspected and any other time they were "used"). [*] Fixed a few instances of notifications being really big or stretched out. [*] Colonists will no longer sometimes take their helmets off in a vacuum, resulting in instant death (they would do this in order to create container space for food) [*] Water in tanks will no longer decay into dirty water. [*] Objects now longer require immediate maintenance/inspection [/list] [h2]What's Next[/h2] [list] [*] Quests [*] Faction System [*] Object Ownership [*] Throwable Biowaste (adding a system for colonists to throw items as weapons) [*] Return of the gossip system? [/list] [img]{STEAM_CLAN_IMAGE}/35195263/08f1a493fb4e0aa63f2e835dd885acb463620578.png[/img] [img]{STEAM_CLAN_IMAGE}/35195263/45a45108f9bc573c2178cc633753553b326afbda.png[/img]