From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.
This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more.
[i]Chainable Explosives[/i]
[img]{STEAM_CLAN_IMAGE}/35195263/e4a447fb167bcf55117dfc444dc8fd0276e37c72.gif[/img]
[i]Searching For Items[/i]
[img]{STEAM_CLAN_IMAGE}/35195263/f158dcc3ba7c629d03294a30ead5ba6e99ea33f1.gif[/img]
[i]Job Descriptions in tooltip[/i]
[img]{STEAM_CLAN_IMAGE}/35195263/318d7ff98cfaa54b6fb37d35f15f3f0a3abec8fe.gif[/img]
[h2]Changes[/h2]
[list]
[*]Reduced many instances of "stuttering". 3x speed is now more playable.
[*]Colonists will now talk with many lifeforms (but the lifeforms don't talk back)
[*]Those same lifeforms will now randomly display speech bubbles
[*]Corpses now emit germs, and they're ugly
[*]Added memory when colonists sleep in a noisy room
[*]Eyeball portal now stores 10k power, and is removed when all power is drained
[*]Chloropods now get aggressive when they see trees being chopped down.
[*]Added a text search filter in the item selection window.
[*]Added descriptions for all jobs in their tooltip.
[*]Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales
[*]Added "void star systems". It's a star system with nothing at all. No asteroids, etc.
[*]Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned)
[*]Added many more attributes to items, such as "Human Edible", "Rotten", "Hot"
[*]Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money.
[*]Explosives now chain react together
[*]Fuel, Star Fuel, and Sulfur are now explosive.
[*]Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation)
[*]Added more scrap to starting system and reduced number of asteroids.
[/list]
[h2]Fixes[/h2]
[list]
[*]Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory.
[*]Thermal Regulator now correctly triggers its cooling animation.
[*]Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected.
[*]Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1).
[*]Food dishes are now longer "biomassable"
[*]The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp.
[*]Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp"
[*]Out of bounds message no longer references expansion permits.
[*]Ship requirements no longer say "purchase with credits and an upgrade module"
[*]Only the first 6 assigned colonists are now displayed in job task cards
[*]Fixed a bug where colonists wouldn't use items that were stored on asteroids.
[*]Fixed a bug where sometimes colonists wouldn't craft even when all items were available.
[/list]
[h2]What's Next[/h2]
[list]
[*]Tutorial
[*]Quests
[*]Faction System
[*]Throwable Biowaste (adding a system for colonists to throw items as weapons)
[*]Return of the gossip system?
[/list]
[i]* Remember to check out builds early on the "earlier_access" testing branch![/i]