Patch 0.2.18: A Polish Patch

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more. [i]Chainable Explosives[/i] [img]{STEAM_CLAN_IMAGE}/35195263/e4a447fb167bcf55117dfc444dc8fd0276e37c72.gif[/img] [i]Searching For Items[/i] [img]{STEAM_CLAN_IMAGE}/35195263/f158dcc3ba7c629d03294a30ead5ba6e99ea33f1.gif[/img] [i]Job Descriptions in tooltip[/i] [img]{STEAM_CLAN_IMAGE}/35195263/318d7ff98cfaa54b6fb37d35f15f3f0a3abec8fe.gif[/img] [h2]Changes[/h2] [list] [*]Reduced many instances of "stuttering". 3x speed is now more playable. [*]Colonists will now talk with many lifeforms (but the lifeforms don't talk back) [*]Those same lifeforms will now randomly display speech bubbles [*]Corpses now emit germs, and they're ugly [*]Added memory when colonists sleep in a noisy room [*]Eyeball portal now stores 10k power, and is removed when all power is drained [*]Chloropods now get aggressive when they see trees being chopped down. [*]Added a text search filter in the item selection window. [*]Added descriptions for all jobs in their tooltip. [*]Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales [*]Added "void star systems". It's a star system with nothing at all. No asteroids, etc. [*]Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned) [*]Added many more attributes to items, such as "Human Edible", "Rotten", "Hot" [*]Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money. [*]Explosives now chain react together [*]Fuel, Star Fuel, and Sulfur are now explosive. [*]Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation) [*]Added more scrap to starting system and reduced number of asteroids. [/list] [h2]Fixes[/h2] [list] [*]Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory. [*]Thermal Regulator now correctly triggers its cooling animation. [*]Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected. [*]Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1). [*]Food dishes are now longer "biomassable" [*]The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp. [*]Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp" [*]Out of bounds message no longer references expansion permits. [*]Ship requirements no longer say "purchase with credits and an upgrade module" [*]Only the first 6 assigned colonists are now displayed in job task cards [*]Fixed a bug where colonists wouldn't use items that were stored on asteroids. [*]Fixed a bug where sometimes colonists wouldn't craft even when all items were available. [/list] [h2]What's Next[/h2] [list] [*]Tutorial [*]Quests [*]Faction System [*]Throwable Biowaste (adding a system for colonists to throw items as weapons) [*]Return of the gossip system? [/list] [i]* Remember to check out builds early on the "earlier_access" testing branch![/i]