Patch 0.2.12 (Core Customization!)

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

0.2.12 Starmancer core customization has returned! Find new cores in dungeons and change your core appearance (and name) at any time! We're also improving colonist behavior so that they'll try to solve their own problems (hilarity ensues?) [h2]Changes[/h2] [list] [*] Added Starmancer core customization and "collectables" to unlock more variants in stations [*] Added a memory when context eating a dead body [*] Added a quick tutorial message. This is temporary until we create a better, in-game tutorial [*] Biomass is now a -1 food memory [*] Colonists now heal automatically. They'll first try to use a medkit, if none are available, they'll eat any food. [*] Colonists now flee from monsters when undrafted and under 50% health. [*] Colonists now flee when taking damage from any source if it brings them under 50%. [*] Buffed many virus symptoms [*] Puke and slimes now generate more germs [*] Added a basic "aggro" system for monsters. If they don't attack their target for 30 seconds, they'll stop fighting. If they get attacked by other colonists, they'll start attacking those colonists instead. (rip the cheese strats) [*] Low construction skill no longer prevents you from building, instead, the construction duration is longer if a colonist is underleveled [/list] [h2]Fixes[/h2] [list] [*] Unity took too long to quit, so the Quit button is now similar to Alt-F4 [*] Fixed a bug where the starmancer lights couldn't be recolored [*] Fixed a bug where chef would take items from fog of war tiles [*] Fixed a bug where you could cook food for free if you manually deposited the raw ingredients into the oven. [*] Fixed a bug where colonists would get stuck in the airlock if you cancelled their current command while they were in the airlock. [*] Fixed a bug where virus symptoms weren't unlocked [*] Fixed a bug where puke restored hunger instead of draining it. [*] Fixed a bug where a colonist's helmet would not revert the "mouse over" material if the colonist was moused-over when the helmet was equipped [*] Fixed snakeman--a bug where dead colonists would keep doing stuff [*] Colonists will now stop researching (and generic using) when canceling their current command [*] Fixed a bug where colonists would get stuck in a loop of attempting to withdraw an item, and being unable to do so, and then they'd just keep on trying until they got hungry [*] Fixed misc crash bugs [/list] [h2]What's Next[/h2] [list] [*] More outposts/buildings/stuff around the player's base [*] A real starmap [*] Tutorial and Story [/list]