From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.
Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow)
[h2]Changes[/h2]
- Increased max colonist cap from 7 to 15
- Improved performance of finding nearby floors (for fog-of-war purposes)
- Improved performance of calculating player item counts
- Improved performance of noise and comfort calculations
- Improved performance of obstruction checking during pathfinding
- Colonists now automatically take off their helmets if they're in a liveable atmosphere
- Added memories when colonists sees friend, best friend, enemy, and "best enemy"
[h2]Fixes[/h2]
- Fixed a bug where sentry didn't attack robots
- Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10
- Adjusted research card tooltip (to make better space for the skill requirements)
[h2]What's Next[/h2]
- Core customization, with collectables that are found out in space (aiming for this to be included in next week's patch)
- More small buildings and small stations in each map. (a few of these might make it into the next patch)
- Starmap, in-game (might take a patch or 2 before it's finished)