Patch 0.2.11 - Performance Update

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

Performance Update. Improved colonist performance, allowing us to raise the max cap from 7 to 15 (doubling the amount of colonists you can grow) [h2]Changes[/h2] - Increased max colonist cap from 7 to 15 - Improved performance of finding nearby floors (for fog-of-war purposes) - Improved performance of calculating player item counts - Improved performance of noise and comfort calculations - Improved performance of obstruction checking during pathfinding - Colonists now automatically take off their helmets if they're in a liveable atmosphere - Added memories when colonists sees friend, best friend, enemy, and "best enemy" [h2]Fixes[/h2] - Fixed a bug where sentry didn't attack robots - Fixed a bug where colonist inventory UI got weird when colonist capacity was over 10 - Adjusted research card tooltip (to make better space for the skill requirements) [h2]What's Next[/h2] - Core customization, with collectables that are found out in space (aiming for this to be included in next week's patch) - More small buildings and small stations in each map. (a few of these might make it into the next patch) - Starmap, in-game (might take a patch or 2 before it's finished)