Patch 0.2.19: The Tutorial

Starmancer

From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.

When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so that colonists now return to base much quicker. [h2]Changes[/h2] [list] [*]Colonists now have a chance to "snap" when their morale is low. This chance increases the lower that their morale is. When colonists snap, they acquire a random perk, such as graffti artist. Every extra snap increases the chance that the colonists will get an extra bad perk, such as pyromaniac, saboteur, and maniac. Every few hours, colonists gain +1 morale as "catharsis", capping at +15. Colonists "snap out of it" when their morale returns to positive. Snap count is reset to 0 upon: death, therapy booth use, memory wipe from memory pen. Snap count is reduced by 1 every 10 days. In this way, colonists will no longer stay upset forever, and the first few snaps are very forgiving. [*]Added new snap perks: Hider, Space Terror, Lazy, Crybaby, Binge Eater, Vomit, Dazed, and Militant Incompetence [*]Added tutorial [*]Added notification when no colonist is assigned mining, building, or scavenging [*]Slinkers now eat rotten food. [*]Colonists (and all lifeforms) now respond when they're attacked by another agent and it's a miss. Previously they would only react once they took damage. [*]Water now decays into Dirty Water in the presence of germs. [*]Dirty water now emits germs. [*]Biowaste and Puke now emit more germs. [*]Added "flammable" item attribute. Flammable items catch on fire when near fire or explosions. The item is destroyed when it catches on fire. Flammable items: Biomass, Goolerium, Most Food, and Biowaste. [*]Fire now triggers explosions when near to items with the explosive attribute. [*]Windows and the Water Recycler now cost Scrap instead of Metal Framework [*]Lifeforms (monsters, etc) now obstruct pathfinding (so they stop colonists and other monsters. colonists could become trapped. much fun) [*]Whale Meat is now flammable. Rotten Whale meat is now explosive. For the good people, this is dangerous. For the pirates, this is free explosive. [*]Galaxy map can now be opened always. [*]Colonists now lose relationship points when they see another colonist puke. Added a memory (-2 morale) when colonists witness someone else puke. [/list] [h2]Fixes[/h2] [list] [*]Colonists will now store warpfuel in the warpdrive before putting it on floors. [*]Colonists no longer explore while lockdown is active [*]Larva husks in a hot room now grow into eggs much faster. [*]Fixed a bug where dimple was eaten by a worm while on the treadmill. [*]Fixed a bug where colonists would pretty much ignore lockdown all the time. [*]Colonist level up messages are now only displayed every 5 levels, and all levels above 40. [*]Colonists will no longer remain wandering outside your base after lockdown is activated. Now, during lockdown, colonists will only wander near your core (this is fun, because everyone gets to hangout). [*]Fixed an atmosphere bug with shelves. [*]Fixed a bug where fog-of-war would be created when placing floors near asteroids. [/list] [h2]What's Next[/h2] [list] [*]Quests [*]Faction System [*]Throwable Biowaste (adding a system for colonists to throw items as weapons) [*]Return of the gossip system? [/list]