City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.
We are facing a number of development challenges for us to overcome before release. We will be using this delay time to fix the discovered bugs and introduce the required changes covered in details below together with the game road map and our news.
We appreciate your understanding and patience and assure you that we on the CCD2 team are making our best efforts to deliver a game that will meet our standards and your expectations.
[h1][b]MAIN REASONS FOR DELAYED RELEASE[/b][/h1]
[b]Road Traffic.[/b]
Developing realistic road traffic is one of our key challenges we have been working on hard for many months. Our ambitious goal for City Car Driving 2 is to outmatch road traffic from Part 1 of the game by unleashing full power of Unreal Engine.
For switching to the new engine, we have been rewriting road traffic almost from scratch. Legacy code developed for another technology would not function correctly on the new engine. This ambitious and complex challenge requires continuous rework and fixes. We do not stop our development works for a second. This delay will give us much needed time to achieve best functionality possible at the current stage.
[b]Fine-tuning Gameplay.[/b]
This winter, we have kicked-off a large-scale remodeling of the gameplay affecting many of its aspects. Currently, we are working or balancing and aligning all game mechanics so that you could enjoy a comprehensive game experience right from early access. We are testing the game on an ongoing basis to detect and fix bugs. In this extra time, we will be able to work more thoroughly on critical areas of the game.
Our main goal remains unchanged: to deliver City Car Driving 2.0 with entertaining gameplay, well-planned physics, and best road traffic simulation supporting Traffic Rules.
[h1][b]NEWS[/b][/h1]
Meet our updated CCD 2.0 road map! We will be giving some explanations, too.
[img]{STEAM_CLAN_IMAGE}/44086444/705637d6b2b99e52183920080bcf587d1c2717d1.png[/img]
[b]UNIT ON WHAT WE ARE WORKING ON[/b]
We have no untouched game elements left. We are continuously working on traffic and optimization.
Above all, remodeling of the game depends on the economy. In the changing conditions, it is being continuously reworked up to early access release of the game.
Besides, we are facing a lot of bugs with the surface, UE is not quite friendly towards our developments so we have to struggle with stitching these together adequately all the time.
One of major issues concerns sounds. We are doing a big and painstaking work for joining these, re-recording, and configuring the environment.
[b]UNIT ON COMPLETED WORKS FOR EARLY ACCESS RELEASE[/b]
This road map unit is mostly designed for reporting; it contains everything we have already done.
[b]UNIT ON PLANS FOR FIRST EARLY ACCESS UPDATE[/b]
[list]
[*]Location: we are already done with the foundation of the game, and our goal for early access is to keep updating the game gradually making it a perfect car simulator. Here are our plans for the first update. Above all, we will keep developing the location. We plan to build on the old city with a highly developed car industry.
[*] Cars: we will be offering three new cars, and more new cars with each update. We can’t yet tell you which cars exactly.
[*]Mechanics and systems: our early access priorities are car tuning and visual damages. We have started with these in early access release (so, you will be seeing workshops in the first release!) but have pushed it too hard.
[*]Game world: we will be adding standard updates of the game world for a car simulator and minor changes in different aspects of the game world.
[/list]
In addition to the road map updates, we would like to share other news:
[list]
[*]Laptop Optimization: due to a changed engine, CCD 2.0 will support latest laptops. We will inform you in advance of any issued we might face.
[*] Support of Mods: we are not leaving out our mod community. Even if we are not able to provide the tools for creating mods in the first early access release, we hold functionality for developing own vehicles as our priority.
[*] Discord Server: server development is still on our plans. We’d rather not go with it too early since we want it to be useful for the community.
[*] DevMP4: we will continue with our Developers Diaries in video and will be adding more content types. Stay in tune and follow us on social media!
[*] Closed Beta Testing: this will be announced in advance to collect and study your reviews and fix major bugs.
[*] Steam Pages Re-designed: we will re-design pages of the game to make these more appealing. Please share your feedback on the new page style!
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We thank you for staying with us and waiting for the game. See you on the roads of Porto-Valant in May!