City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.
Hi to everyone! Today we are posting another video, this time without voice-over. We will be showing some daily tasks of our graphic designers. We have selected the most interesting tasks of the day filmed in one-hour sessions and accelerated a thousand times. Happy viewing!
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In the first video you will see how a basketball court in a gated yard is designed. It may well happen that we will never offer you a chance to drive around this yard. However, we need the yard to look appealing from the roadway so that it creates the atmosphere of a living populated city. At that, we try to avoid excessive detailing of the surroundings to prevent negative impact on the game optimization.
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We have decided to look ahead and show you a part of the location that will not make it to the first early access edition. The location will feature beach side of the city. In the video you will see a small street with a recreational area and tourist shops. This street will be accessible to cars, this is why it has twice as many details with two times higher quality than the yard with the basketball court.
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And the last video for today features the most common task, which is setting curbs and poles. These objects delimit the roadway and the pedestrian area, and you may not cross the last one, or you will be charged a fine.
In all videos you could have notices cubes of various sizes. These are block-outs that serve as drafts for future objects. We have covered this in [url=https://store.steampowered.com/news/app/2327720/view/3678926669777805183]Diaries #4[/url], you can go there for details.
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[b]The third-person camera looks too sharp. You feel car sick on the bumps...[/b]
[i]Do not worry, you can disable this effect in the game settings.[/i]
[b]Why are we not offering trucks or vans with cargoes for these?[/b]
[i]As we have already mentioned, we intend to offer the players a unique experience in car driving. Although we will be implementing cargo transportation, at this stage we will not be repeating other car simulator games.[/i]
[b]When will minimum requirements be out at last?[/b]
[i]We will be definitely announcing these in advance. We are still working on optimization.[/i]
[b]Why no voice-over this time?[/b]
[i]We are experimenting with the format. We have a feeling that a voice-over might have ruined the video demonstrating our routing work accelerated multiple times.[/i]
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Developers Diaries are published every two weeks. Don’t miss them!