Developers diaries #36

City Car Driving 2.0

City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.

Let's start with the streets of our city, which have become much more vibrant. We've added many new pedestrian appearance options and clothing presets, significantly diversifying the environment. In addition, we fixed bugs in the pedestrian route selection system: they can now avoid obstacles and react appropriately to their surroundings. [img]{STEAM_CLAN_IMAGE}/44086444/464f85c5b99cb92d0b030165af47f8a9c906d63e.jpg[/img] The weather system, which we've been working on for a long time, has also received a significant update. Our artists have reworked the visual effects for all weather conditions, including improved cloud rendering. Now, clouds have sharper edges, and the sky features clear patches even on overcast days. These changes make the game’s atmosphere more dynamic and realistic.[img]{STEAM_CLAN_IMAGE}/44086444/73e91aaf8559ac867f6850393d8ef42a5ddc0d1d.png[/img] Alongside weather improvements, we're actively working on the lighting system. It's important to us that the city's lighting is not only beautiful but also realistic. We are striving to find the perfect balance between visual quality and performance, with light sources playing a key role. This includes lighting from street lamps, signs, and windows, as well as cast shadows. In the video, you can see one of the lighting adjustment processes. [img]{STEAM_CLAN_IMAGE}/44086444/ff4ff6fe3210da9a74e696ad025df3240515f22e.gif[/img] By the way, what do you think is happening in this video? [img]{STEAM_CLAN_IMAGE}/44086444/622b8e518d8b481f4e608aade65443da262e12df.gif[/img] It may seem like we're testing the onset of an apocalypse, but in reality, this is part of checking the proper rendering of lightning in the sky and on the ground, considering reflections on wet road surfaces but with more noticeable colors. In addition, we’re continuing to work actively on new elements we’ve previously hinted at: the “Paint Workshop” and the “Garage Co-op.” The names of these locations give you a clue about their functions, but we’ll share more details later once the main work is done. Of course, we haven’t forgotten the most important thing — cars. Many of you noticed in our videos that the same cars often appear in traffic. Right now, we’re working on a vehicle randomization system. Traffic in the game will become more diverse thanks to the support for various textures and body geometries, making the cars look more unique. [img]{STEAM_CLAN_IMAGE}/44086444/0b53befe26cc2bb9033064d4633067d81ccdd41d.png[/img] Furthermore, we’ve started laying the groundwork for several major game elements that we plan to develop in the future. This includes designing new systems and preparing tools. The results of this work aren’t visible yet, but they are critical for the game’s growth after its Early Access release. In conclusion, we want to thank you for your support and feedback. Thanks to you, City Car Driving 2.0 is getting better every day. We look forward to sharing more updates with you soon. Stay tuned, and see you in the next edition of our developer diary!