Slay endless hordes of demons to protect the Cosmic Library! Steal their abilities, find powerful equipment, and unlock the secrets of each spellbook to become unstoppable! Will you be able to destroy the demonic legion?
[b]Today's update brings a HUGE amount of new features and improvements - There's a lot to cover with this one, so let's just jump right into it![/b]
[h2][b]New Spellbook - Vella[/b][/h2]
[h3]Vella[/h3]
[i]"I'll eat you alive!"[/i]
[i]Unlock Requirement: Finish a run with 4 copies of the same spell at level 10 or above.[/i]
[b]Starting Spell: Domination[/b]
Carves up nearby demons. Elites that have been hit with Domination are summoned on death, boosting your power. 20% of Choker effects apply to demons summoned this way. Evolves into Apex Predator.
[b]Starting Bonus:[/b] Orb Recovery Effect +20%, Damage Multiplier vs Elites +7%
[i](See Health & Mana Orbs section further in the update)[/i]
[b]Passive 1: Berserk[/b] - You deal 1.5x damage. Max Spell Limit -2.
[b]Passive 2: Madness[/b] - When Elite demons are spawned, spawn an additional one.
[i]The final spellbook Enigma will be coming in the next update, along with a bunch of new spells![/i]
[h2][b]Demon Summoning[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/42682201/9f0968d746ddd950d26f351fa8df29294d0b8866.gif[/img]
[i]Summon demons, trapping them inside of a Shrine to massively boost your power![/i]
[olist]
[*][b]Upgrades > Unlock "Corruption"[/b]
[*][b]Win a run with at least 7 Corruption to unlock Demon Summoning![/b]
[i]Reaching 46 Corruption will get you 7 demons at a time. You don't need to maintain a Corruption level to keep the unlocked Demon slots[/i]
[*][b]Find Red Demon Chests to unlock more Demons[/b]
[i]Mainly drops during overtime[/i]
[*][b]Level up demons to increase passive stats and summon duration[/b]
[i]Level up demons using Astral Flowers, or by summoning them if you successfully finish a run.[/i]
[*][b]Find Demonic Equipment[/b]
[i]Equipment such as Demonic Chokers can be equipped into demon slots.[/i]
[*][b]Find Overdrive Chips to limit break demons beyond level 100![/b][/olist]
[i]Drop rates are higher in the main game than they were in Beta.[/i]
[img]{STEAM_CLAN_IMAGE}/42682201/c17243f7a65302145689dd3cfaf6ee66f39cba92.gif[/img]
[h2][b]Corruption Difficulty Scaling[/b][/h2]
[olist]
[*]Complete a game with Max Corruption to increase the Corruption limit
[*]Each Corruption grants enemies +1% Damage, +2% Protection, -1% Knockback
[*]Each Corruption level also increases the Score Multiplier by 5%.
[*]Corruption increases the Demon Chest drop rate
[/olist]
[h2][b]Oblivion Modifiers and Charms[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/42682201/a54dafa51745a760da5db4a5153698c2ce443415.gif[/img]
[list]
[*] Oblivion difficulty options are unlocked after surviving for 20 minutes with 77 Malice
[*] This is a new set of advanced difficulty options that massively increases the available challenge.
[*] Increasing Oblivion allows higher rarity Charms to drop. You can equip 3 Charms.
[*] To get Voidslayer rarity charms, you need to stack Malice and Oblivion.[/list]
[img]{STEAM_CLAN_IMAGE}/42682201/eea11e3347ccaece23849bb3ba9475320cff9818.png[/img]
[h2][b]Dashing Enemies[/b][/h2]
Certain enemies will now dash towards you to close the gap. The overall difficulty of enemy projectiles has been toned down to make room for more types of enemy behavior.
[img]{STEAM_CLAN_IMAGE}/42682201/b752435feeed0730f2b9dd0dad1400c9bdde1116.png[/img]
The "Hasted" elite modifier has been renamed to "Drifter", and now also allows the buffed elite demon to dash at you. Demons can shoot you while they're dashing, so make sure you watch out for dangerous combinations!
[img]{STEAM_CLAN_IMAGE}/42682201/596714c4bce5c1e5027643f8d7deb3a4258df6cc.png[/img]
[h2][b]Enemy Spawn Notifications[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/42682201/c6facaa48cf7267e2b7903b0d89be7f88cf8ad53.png[/img]
Enemies can now also spawn directly onto the map, instead of only from offscreen. A quick warning will show you where enemies are going to appear.
Increasing your [b]Light Radius[/b] will make demons spawn further away from you.
[h2][b]Health & Mana Orb Drops[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/42682201/727c3bed69723e9ed7aaf24e35cd0bbb238e0f67.png[/img]
Stronger enemies now drop orbs that refill your Health and Mana! This recovery is instant and is not considered Regeneration.
[h2][b]Spellbook Passive Buffs[/b][/h2]
Most spellbooks have been buffed in ways that allow them to scale further into endgame, or reach it more reliably.
[h3]Tammy[/h3]
ːsteamthisː [b]Passive 1:[/b] Adds a +7% Critical Multiplier bonus onto every Shrine, which improves with Buff Effect. Particularly good with String of Ears!
ːsteamthisː [b]Passive 2:[/b] Now also adds a 13% chance to get 3 upgrades from treasure chests. There is also a summonable demon that allows you to spawn treasure chests, working nicely with this effect.
[h3]Speare[/h3]
ːsteamthisː Speare is stronger than you'd think on first glance, but is missing a bit of juice and early game. Her starter bonus has been upgraded to also have Spell Projectile Amount +1.
[h3]Wolfe[/h3]
ːsteamthisː [b]Passive 2:[/b] Now also reduces Aura Evolution level requirement by 25%.
[h3]Jeane[/h3]
ːsteamthisː [b]Passive 1:[/b] Now grants a 7% HP bonus per revive instead of flat +7 HP.
ːsteamthisː [b]Passive 2:[/b] Now also adds a 50% chance to duplicate buffs stolen from Elites.
[h3]Astrid[/h3]
ːsteamthisː [b]Passive 1:[/b] This passive gives +3% damage for each Astral Flower gained. This has been indirectly buffed because you gain Astral Flowers at a much faster pace in this update.
[h3]Berry[/h3]
ːsteamthisː [b]Passive 1:[/b] Chance to remain at the same level on levelup increased from 10% to 13%.
ːsteamthisː [b]Passive 2:[/b] Buff effect per collected treasure chest increased from 2% to 3%. It is also now possible to spawn more treasure chests than before due to Demon Summoning.
[h3]Sly[/h3]
ːsteamthisː [b]Passive 1:[/b] Now also converts 50% of Movement Speed into Critical Chance.
[h3]Eden[/h3]
ːsteamthisː [b]Starter Spell:[/b] Fixed a bug where Shadow Mine and Reaper Mine were not being affected by any damage bonuses.
[h2][b]Level 10 Spell Effects[/b][/h2]
Spells now grant additional global bonuses at level 10, giving you more ways to scale your build.
[h3]Overload[/h3]
4% Of energy shield added as base damage. (All Spells)
Grants +7 Energy Shield at level 7 and 8
[h3]Spectre Shot[/h3]
Projectile Pierce Amount +1 (All Spells)
[h3]Prime Bolt[/h3]
Spell Projectile Amount +1 (All Spells)
[h3]Cataclysm Sigil[/h3]
Chance to Duplicate Elite Buffs +13%
[h3]Nova Cleave[/h3]
Energy Shield +7
Energy Shield +13%
[h3]Winter Sigil[/h3]
Damaging Area Damage Frequency +20% (All Spells)
[h3]Breach Sentinel[/h3]
Base Damage per Armor +1. (All Spells)
Grants +1 Armor at level 6 and 8.
[h3]Reaper Mine[/h3]
+13% of Regeneration added as Base Damage. (All Spells)
[h3]Blood Barrage[/h3]
Regeneration Multiplier +13%
[h3]Thunder Swarm[/h3]
+1 Base Damage per Projectile (All Spells)
[h3]Inferno[/h3]
Chance for Additional Chain +66.6% (All Spells)
[h3]Monsoon[/h3]
Knockback +20% (All Spells)
[h3]Freezing Rain[/h3]
Base Damage per Pierced Demon +2 (All Spells)
[h3]Blitzkrieg[/h3]
Critical Chance +20% (All Spells)
[h3]Timmy & Tommy[/h3]
Armor Effectiveness +35%
[h3]Madame Death[/h3]
Regeneration per Spell Level +0.13 (All Spells)
[h3]Fire of Sinai[/h3]
+4% of Max HP added as Base Damage (All Spells)
[h3]Airavata's Arrival[/h3]
+2 Base Damage per Max Mana (All Spells)
[h3]Ardor[/h3]
Projectile Size +20% (All Spells)
[h3]Frost Shear[/h3]
Freeze Chance +7% (All Spells)
[h3]Indra's Sigil[/h3]
Damage Multiplier against Elite Demons +20% (All Spells)
[h3]Hunter Vortex[/h3]
Chance to deal Triple Damage +13% (All Spells)
[h3]Frostfire Mine[/h3]
Freeze Duration +20% (All Spells)
[h2][b]The Compendium[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/42682201/292716af16f093d4c7769f5b058add8eb7efe528.png[/img]
You can now view spell info in the compendium! Accessible from the title screen, level select screen, or during a run. Spells now also display their full descriptions on the Pause Screen.
[h2][b]Buffed & New Illegal Upgrades[/b][/h2]
New Illegal Upgrades have been added, and some existing ones buffed.
[h3]New: Backdraft[/h3]
+35% Chance of enemy projectiles backfiring.
-13% Critical Chance.
[h3]New: Bursting Flesh[/h3]
Max HP +77.
+35% of damage taken bypasses Energy Shield.
[h3]Ashes of Jordan[/h3]
All Spells gain +1 Level, Experience Gain +13%.
New: Also grants [b]Health Reservation -13%[/b]. This is a NEGATIVE health reservation value: It can undo existing reservation or increase your recovery limit beyond 100%, letting you overfill your HP.
[h3]Petrified Blood[/h3]
Old: When you lose HP, the amount is reduced by % equal to your Reserved HP, to a max of -50%.
New: When you lose HP, the amount is reduced by % equal to your Reserved HP, to a max of -75%.
[h3]The Best Defense[/h3]
Damage Reduction multiplies damage dealt instead of reducing damage taken.
Old: Damage Reduction +7%
New: Damage Reduction +13%
[h3]Discipline[/h3]
Old: Energy Shield Recharge is not interrupted by damage, but cannot recharge Energy Shield above 70%.
New: Energy Shield Recharge is not interrupted by damage, but cannot recharge Energy Shield above 80%.
[h3]Bare Skin[/h3]
[b]Energy Shield[/b] Recharge instead applies to HP, based on your Max HP.
Old: Regeneration Multiplier -50%.
New: Regeneration Multiplier -40%.
[h2]Chained Projectile Buff[/h2]
Most projectiles can now naturally chain off of the air, allowing chain to be used more easily alongside pierce. Chained hits travel further if they chain off a demon instead of the air.
Spells affected:
[list]
[*] Icicle / Frost Shear / Shrinkage (Shards AND Orb)
[*] Dynamo / Overload
[*] Organ Harvest / Madame Death / Phantom Reap
[*] Tornado / Monsoon (Balls ONLY)
[*] Double Tap / Prime Bolt / Flame Lance
[*] Energy Cleave / Nova Cleave / Venom Cleave (Sparks ONLY)
[*] Dew Sigil / Winter Sigil
[*] Spirit Shield / Timmy & Tommy
[*] Magma Axis / Fire of Sinai
[*] Assault / Breach / Soul Eater Sentinel
[*] Blood Blitz / Blood Barrage / Smoke Barrage
[*] Lightning Crawlers / Thunderswarm / Bloodspark
[*] Lead Sprinkler / Inferno / Acid Breath
[*] Hailstorm / Freezing Rain / Toxic Blizzard
[*] Tome Dust / Blitzkrieg / Eyepopper
[*] Incinerate / Ardor / Meltdown
[*] Overcast Sigil / Indra's Sigil
[*] Glacier Mine / Frostfire Mine[/list]
[h2]New Music & Audio[/h2]
Some new music by Valeriy Baryshev has been created for the game!
[list]
[*] Coral Sunset - Victory Theme
[*] Crimson Dawn - 25 Oblivion victory Theme
[*] Drifters - Gameplay Theme
[/list]
- A sound is now played when mana is refilled.
- Increased volume of the sound effect for taking damage.
[h2]Game Settings[/h2]
- Overall performance has been improved.
- Physis Rate can now be set between 50% and 100% to adjust performance.
- Player Blood and Enemy Blood can now be toggled off.
[h3]More collabs, more content, and more fun events!
Follow Spellbook Demonslayers on [url=https://twitter.com/MaliciousXendra]Twitter [/url]or Join [url=https://discord.gg/V4WXJejCwW]Discord [/url]![/h3]
https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/