[h1]July 11 Update[/h1]
[h2]Quality of Life Improvements[/h2]
[list][*] Global bonuses from spells are now shown in gold to make them easier to notice. NOTE: Global bonuses are kept for the rest of the run, even if the spell is replaced or lost.
[*] You can now access the Demon Summoning menu from the Compendium, including during a run (but you can't modify demons during a run).
[*] Tooltips now work in menus, and some missing tooltips have been added.
[*] Keyword tooltips have been added for Recovery Orb, Demon Summoning, Demonic Choker, Global Bonus, and Extra Stat.
[*] There is now a compendium section for Keywords.
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[img]{STEAM_CLAN_IMAGE}/42682201/2d4e74bf6562174190fe1f9f357cffce9bd971fa.png[/img]
[h2]Spell Changes[/h2]
[list][*] Illegal spells now gain 1 bonus level when learned. NOTE: Remember that you always keep Global Bonuses. When Illegal spells are auto-levelled on learning them, it includes their level 6 Global Bonuses. This means you can get them more than once by switching an illegal spell back and forth, or build up a variety of bonuses by transforming across many diferrent spells.
[*] Meltdown's armor reduction aura boosted from -2 to -7.
[*] Meltdown's level effect now grants a global bonus of -7 Armor to demons within your Light Radius, instead of setting the armor reduction aura to -13.
[*] Throne of Darkness level 6 bonus changed from "Demons in Spell Area are Slowed" to "Effect against demons in your Light Radius: Movement speed -13 (Global Bonus)".
[*] Blood Spark now grants "Recovery Orb Drop Rate +25% (Global Bonus)" at level 6.
[*] Toxic Blizzard now grants "Illegal Spell Damage Multiplier +25% (Global Bonus)" at level 6.
[*] Shrinkage now grants "Damage Reduction applied to Freeze Duration: +50% (Global Bonus)" at level 6
[*] Indra's Sigil now gains 1 secondary projectile per 50% Crit instead of per 100%.
[*] Thunderswarm's Base Damage per Chain increased from 3 to 5.
[*] Thunderswarm's Global Base Damage per Projectile at level 10 increased from +1 to +2.
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[h2]Other Changes and fixes[/h2]
[list][*] Strong Hellhounds (the ones that dash) are now slowed more when Frozen. The description of Freeze has been changed to be more accurate to how it actually works (it is a slow that can hit 100%, not a binary can/can't move).
[*] Fixed a crash and performance hit caused by too many treasure chests being onscreen at once.
[*] Pickup Range and Knockback have had their positions corrected on the stat display
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New achievements for the recent added content will be coming in a future update!
https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/