NEW Features & BIG Balance Changes! [July 17]

Spellbook Demonslayers

Slay endless hordes of demons to protect the Cosmic Library! Steal their abilities, find powerful equipment, and unlock the secrets of each spellbook to become unstoppable! Will you be able to destroy the demonic legion?

[h1]NEW Features & BIG Balance Changes![/h1] [h2]New Permanent Upgrades / Enemy Spawn Change[/h2] [img]{STEAM_CLAN_IMAGE}/42682201/656103a203c45910ae5c4f9c9632e22227d50feb.png[/img] [i]The Expel mechanic changes how you interact with demon spawns. Instead of taking a hit because a demon spawned too close to you, now you will be rewarded with bonus experience.[/i] [b]Permanent Upgrade: Expulsion[/b] This upgrade causes demons to be [b]Expelled[/b] when you touch their spawn notification, teleporting them away and dropping an Experience gem. [list] [*] Strong enemies now have larger and differently colored spawn notifications. [*] You can now also purchase two points of +13% Demon Spawn Warning Duration in the upgrades menu. [*] Astrid's Time Dilation passive now grants +50% Demon Spawn Warning Duration [*] Spawn notifications now have a different animation instead of flashing.[/list] You might want to turn off Damage Numbers if you are focusing on Expel a lot, to make it easier to see. [h2]Ultimatum[/h2] [img]{STEAM_CLAN_IMAGE}/42682201/90e695d8dbae426d072ac394b73e66b27c8290d6.png[/img] You can now earn greater rewards using the [b]Ultimatum[/b] system. Increasing the Ultimatum amount at a Corrupted Shrine will Spawn another shrine with increased rewards and difficulty, but enemy damage is permanently multiplied by +7% and yours by -7%. Each step in an Ultimatum is harder & longer than the previous, and new Corrupted Shrines that spawn during it will become a part of your current Ultimatum. The Ultimatum ends when you choose an Arcane Upgrade. Ultimatums will reward you with Charms, Demons, Astral Flowers, and Upgrade Chests, as well as a large amount of recovery orbs. The rewards are weighted towards Charms and Demon Chests. [h2]Illegal Spell Selection[/h2] [img]{STEAM_CLAN_IMAGE}/42682201/4a719f484d5a2946d1ea57bb7b68b763aa0e2e40.png[/img] You can now choose what spell you want to replace when taking an Illegal Spell at the Smuggler's Shrine. [h2]Treasure Upgrade Auto-Confirm[/h2] [img]{STEAM_CLAN_IMAGE}/42682201/faf3af2a22a5e4528f74314357724c33d7b872da.png[/img] You can now enable an option that automatically skips treasure chest upgrade interfaces. A notification will be shown below your spells instead. [h2]Rampage[/h2] [b]Rampage[/b] is a new effect that grants +1.3% damage and +0.7% Movement Speed per stack (Max: 100). Drains rapidly if you haven't gained any Rampage recently. The time it takes before Rampage begins draining is extended if you gain multiple stacks at once. [h2]Changes & Fixes[/h2][list] [*] De-Yandere'd a bunch of the stat calculation code. [*] Damage values over 1 million on stat displays are now shortened like "584.23m". [*] More spell info is now shown on the pause screen. [*] The Demon Summoning screen has been reorganized. [*] The description for spell ugprades above level 10 has been changed to "Base Damage +10%" instead of "Spell Damage Multiplier +10%". This is only a text change, the mechanic itself has not been changed. [*] Breaking the spell limit with Overlevel now shows the over-limit spell on the HUD. [*] The Overlevel button now displays the Overlevel tooltip. [*] Fixed an issue where Vella would only be unlocked if the spell you had 4 copies of had one of its copies in the first spell slot. [*] Fixed an issue where Time Splicer's damage bonus was only applying in increments of 100%. [*] Fixed an issue where Elite demon armor scaling was not working properly. [*] Fixed an issue where Goblin's demon equip bonuses were not being applied. [*] Fixed an issue where spawn notifications could spawn very far offscreen. [*] Fixed an issue where Sigma Stance's description said 33% instead of 30% (this is only a text change, the effect itself has not been changed). [*] Fixed an issue where Corrupted Shrines would sometimes not display the required amount of kills. [/list] [h2]New In-Run Upgrades[/h2] [h3]Illegal: Unencumbered Rage[/h3][list] [*] The inverse of your [b]Armor[/b] is also applied to: Max Rampage.[/list] [h3]Illegal: Mana Storm[/h3][list] [*] Each Rampage stack also grants: Mana Recharge Speed +0.7%.[/list] [h2]Aura & Effect Changes[/h2] [h3]Mending[/h3][list] [*] Now has "+1.3% HP Regenerated per second" instead of "Regeneration +1.0".[/list] [h3]Bloodletting[/h3][list] [*] Now has "+1.3% HP Regenerated per second" instead of "Regeneration +1.0".[/list] [h3]Samsara[/h3][list] [*] Now has Max HP +13% instead of Max HP -13%. [*] Mutation: Life In Death now also has "For each used and remaining Revive: Max HP +13."[/list] [h3]Nightshade[/h3][list] [*] Now has "Critical Multiplier +25%" instead of "Critical Chance +7%". [*] Unbinding cap increased from 7 to 9. [/list] [h3]Tailwind[/h3][list] [*] Mutation: Rat Race now also has "When you [b]Expel[/b] a demon, reset the duration of all demon spawn warnings."[/list] [h3]Revengeance[/h3][list] [*] Now has "When you [b]Expel[/b] a Demon: Trigger Revengeance." instead of "Revengeance also triggers when you [b]Dodge[/b]. [*] Now also has "When you trigger Revengeance: Gain 1 [b]Rampage[/b]. [*] Unbinding cap increased from 7 to 9. [/list] [h3]Velocity[/h3][list] [*] Mutation: Fission now also has "When you break an enemy projectile: Rampage Gained: +7".[/list] [h3]Deathbound[/h3][list] [*] Now has "Demon Spawn Notification Rate +7%" instead of "Enemy Damage +7%".[/list] [h3]Deadly Aim[/h3][list] [*] Mutation's "Critical Chance added as Base Damage" increased from 10% to 13%.[/list] [h3]Acrobatics[/h3][list] [*] Mutation: Silent Assassin now [b]Expels[/b] demons instead of killing them. [*] Mutation: Silent Assassin's 7% HP reduction against elites that you dodge now only activates while [b]Dashing[/b]. [*] Unbinding cap reduced from 2 to 1. This Aura was contributing too much towards reaching the Dodge cap, but the individual levels do not need to be reduced in power. This makes room for more of this stat in other places.[/list] [h3]Fortification[/h3][list] [*] Unbinding cap reduced from 2 to 1. This Aura was contributing too much towards reaching the Damage Reduction cap, but the individual levels do not need to be reduced in power. This makes room for more of this stat in other places.[/list] [h3]Cybernetics[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Juggernaut[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Brutality[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Shrine Maiden[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Volition[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Demon Feast[/h3][list] [*] Unbinding cap increased from 7 to 9. [/list] [h3]Illegal: Wide Load[/h3][list] [*] Now has "Regeneration Multiplier -999%" instead of "Your Regeneration is always 0".[/list] [h3]Illegal: Smooth Sailing[/h3][list] [*] Now also has "Demon Spawn Notification Rate +35%"[/list] [h3]Illegal: Shield Crush[/h3][list] [*]No longer has "Base damage of spells is modified by triple your [b]Armor[/b]. [b]Armor[/b] no longer affects damage taken." [*]Now has: Your [b]Armor[/b] amount is inverted. Demon [b]Armor[/b] amount is inverted. The inverse of your [b]Armor[/b] is also applied to Base Damage.[/list] [h3]Illegal: Time Compression[/h3][list] [*] Now spawns 2 treasure chests per destroyed spell slot instead of 1.[/list] [h3]Illegal: Lethargy[/h3][list] [*] Now also has "Demon Spawn Warning Duration +13%".[/list] [h3]Arcane: Rend[/h3][list] [*] Demon Armor loss is now equal to your armor instead of double, to be more in line with current Armor values.[/list] [h3]Arcane: Mind Expansion[/h3][list] [*] Now has "+7 Base damage per Max Mana" instead of "Damage +60%".[/list] [h2]Spell Changes[/h2] [h3]Ground Effects[/h3][list] [*] Most burning ground now lasts half as long, but deals its damage twice as fast. [*] Shocked ground now triggers its lightning bolt twice as fast.[/list] [h3]Illegal: Eyepopper[/h3][list] [*]Level 6 bonus is now " Max Rampage +7. When an Elite demon dies: Rampage Gained: +13. (Global Bonus)"[/list] [h3]Shadow Mine & Reaper Mine[/h3][list] [*] Now triggers the oldest mine when a large amount of mines are placed, instead of deleting it.[/list] [h3]Monsoon[/h3][list] [*] Now has "Movement Speed applied to Base Damage: +100%" instead of "Launches 2 additional balls". [*] Ball Damage increased from 30% of base to 100% of base.[/list] [h3]Overcast Sigil[/h3][list] [*] Multi-Projectile Delay increased from 0.3 to 0.4 [*] Secondary Projectile damage increased from 50% to 75%.[/list] [h3]Indra's Sigil[/h3][list] [*] Multi-Projectile Delay increased from 0.3 to 0.4 [*] Secondary Projectile damage increased from 50% to 75%. [*] Bonus per 50% Critical Chance is now +1 Pierce instead of +1 Secondary Projectile.[/list] [h3]Magma Axis[/h3][list] [*] Base Damage increased from 15 to 20 [*] Knockback increased from 50 to 120 [*] Base Damage bonuses from levelups increased. [*] Multi-Projectile Delay changed from 0.15 to 0.4 [*] Burning Ground from this skill is now larger and stronger [*] Burning Ground spawn cooldown changed from 0.5 to 1.0[/list] [h3]Fire of Sinai[/h3][list] [*] Base Damage increased from 15 to 30 [*] Knockback increased from 50 to 120 [*] Base Damage bonuses from levelups increased. [*] Multi-Projectile Delay increased from 0.15 to 0.4 [*] Burning Ground from this skill is now larger and stronger [*] Burning Ground spawn cooldown changed from 0.5 to 1.0[/list] [h3]Domination[/h3][list] [*] Applied Choker effect reduced to 13% from 20%.[/list] [h3]Phantom Reap[/h3][list] [*] Multi-Projectile Delay increased from 0.13 to 0.25. [*] Regen on hit increased from 0.13 to 0.2. [*] Base Damage increased from 7 to 13. [*] Regen speed increased from 1.3s to 0.7s. [*] Base Damage bonuses from levelups increased.[/list] [h3]Organ Harvest[/h3][list] [*] Multi-Projectile Delay increased from 0.13 to 0.25. [*] Regen on hit increased from 0.13 to 0.2. [*] Regen speed increased from 1.3s to 0.7s. [*] Base Damage increased from 7 to 13.[/list] [h3]Madame Death[/h3][list] [*] Multi-Projectile Delay increased from 0.13 to 0.25. [*] Regen on hit increased from 0.13 to 0.2. [*] Base Damage increased from 7 to 13. [*] Regen speed increased from 1.3s to 0.7s. [*] Base Damage bonuses from levelups increased.[/list] https://store.steampowered.com/app/2007530/Spellbook_Demonslayers/