The Krondir Update!

Artificer: Science of Magic

Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.

Hello there! [img]{STEAM_CLAN_IMAGE}/32151615/590d050898c7778c272196fef566495e5cf3fba7.png[/img] Here's the changelog for this major update, enjoy! [h1]Content[/h1] [list] [*] Added global settings in main menu [*] Added close buttons to tutorials [*] Added new monster - Krondir, corpse, autopsy research and conarium item [*] Added Krondir meadows with rare resources to world generation [*] Plant life should now respawn after some time [*] Added Physical Conditioning research [*] Added map leading to the Zun wizard [*] Added recycling recipes for iron tools and chimer armor [*] Added four elemental weapon enchantments [*] Added research - Primordial Prismatics [*] Added hidden elemental weapon enchantment [*] Added protection amulet enchantment [*] Autopsies now grant additional damage against creatures [*] Added new sounds for wailworm [*] Added new regeneration animation for Ossimians [*] Added hint about Ossimian fire weakness [*] Added new Ossimian sounds [*] Added new Trag sounds [*] Added new Eye Of Moloch sounds [*] Added new Mogg warrior sounds [/list] [h1]Balance[/h1] [list] [*] Moved world backup to quit to desktop/quit to menu [*] Mogg Warriors now drop coins on death [*] Wailworm speed increased by 15% [*] Wailworm attack cooldown decreased by 30% [*] Reduced the range of sword from 4 to 3 [*] Reduced sword knockback from 0.3 to 0.2 [*] Reduced spear knockback from 0.9 to 0.7 [*] Reduced the range of spear from 5 to 4 [*] Reduced Ossimian HP from 8 to 5 [*] Increased Ossimian damage by 0.1 [*] Increased Algae Bandage healing speed by 0.1 [*] Increased Algae Bandage healing duration by 0.5 [*] Reduced Chimer armor rating by 0.3 [*] Increased stone spear damage by 0.1 [*] Increased iron sword damage by 0.3 [*] Reduced Trag attack cooldown by 0.5 [*] Reduced Trag hp by 0.6 [*] Added poison damage to Trag attack [*] Added acid vulnerability to Trag [*] Reduced Trag knockback by 0.7 [*] Eye of Moloch knockback increased by 0.1 [*] Increased Eye of Moloch damage by 0.5 [/list] [h1]Fixes[/h1] [list] [*] Fixed Thaumaturgic book not received when exitting dialogue with escape [*] Fixed message bar being cut off on non 16:9 resolutions [*] Fixed kiln fire flickering while moving [*] Fixed attack colliders [*] Fixed space tutorial appearing in dialogue [*] Fixed WSAD not unbinding [*] Fixed tutorial UI layers [*] Removed visible ground from Thabit interior [*] Fixed a bug that made the game load the wrong save after ending [*] Fixed moloch's brain being consumed in alchemical research [*] Fixed cursed wailroots being consumed in alchemical research [*] Fixed cursed wailroots being consumed in alchemical research [*] Fixed snakeweed not being snakey enough [*] Fixed pyrethrin shader [*] Fixed death sounds not playing properly [*] Fixed knockback modifiers not working properly [*] Fixed infinite armor on swap exploit [/list] [h1]Way forward[/h1] The combat balance changes require your feedback. Adding more hp to the player and increasing his movement speed with Physical Conditioning research changes a lot so I'll keep adjusting so the discovered items feel more relevant and monsters don't feel too weak. Some things that I really wanted in this update did not make the cut. I need some more time to work on them and you can expect them to drop in January. Here's the list: [list] [*] Salazar passive resource gathering after giving him courage [*] More random combat encounters [*] More magical loot from certain enemies [*] More useful items from the trader [*] Further balance of endgame monsters (Guardian and Tasoth mostly) [*] Button to regenerate world [/list] More long term goals: [list] [*] Add a new end game boss creature (the art is done, just misses the AI) [*] Add teleportation spell, and more elemental spells [*] Add mana potions and rebalance spellcasting so it's actually useful [/list] I'll keep working on the game for you, also look at [url=https://discord.gg/BuyW8vU]Psilocybe Discord[/url] for a big announcement in January. Have a safe, healthy, merry and awesome Christmas! All the best Psilocybe Team