Hello there!
[img]{STEAM_CLAN_IMAGE}/32151615/590d050898c7778c272196fef566495e5cf3fba7.png[/img]
Here's the changelog for this major update, enjoy!
[h1]Content[/h1]
[list]
[*] Added global settings in main menu
[*] Added close buttons to tutorials
[*] Added new monster - Krondir, corpse, autopsy research and conarium item
[*] Added Krondir meadows with rare resources to world generation
[*] Plant life should now respawn after some time
[*] Added Physical Conditioning research
[*] Added map leading to the Zun wizard
[*] Added recycling recipes for iron tools and chimer armor
[*] Added four elemental weapon enchantments
[*] Added research - Primordial Prismatics
[*] Added hidden elemental weapon enchantment
[*] Added protection amulet enchantment
[*] Autopsies now grant additional damage against creatures
[*] Added new sounds for wailworm
[*] Added new regeneration animation for Ossimians
[*] Added hint about Ossimian fire weakness
[*] Added new Ossimian sounds
[*] Added new Trag sounds
[*] Added new Eye Of Moloch sounds
[*] Added new Mogg warrior sounds
[/list]
[h1]Balance[/h1]
[list]
[*] Moved world backup to quit to desktop/quit to menu
[*] Mogg Warriors now drop coins on death
[*] Wailworm speed increased by 15%
[*] Wailworm attack cooldown decreased by 30%
[*] Reduced the range of sword from 4 to 3
[*] Reduced sword knockback from 0.3 to 0.2
[*] Reduced spear knockback from 0.9 to 0.7
[*] Reduced the range of spear from 5 to 4
[*] Reduced Ossimian HP from 8 to 5
[*] Increased Ossimian damage by 0.1
[*] Increased Algae Bandage healing speed by 0.1
[*] Increased Algae Bandage healing duration by 0.5
[*] Reduced Chimer armor rating by 0.3
[*] Increased stone spear damage by 0.1
[*] Increased iron sword damage by 0.3
[*] Reduced Trag attack cooldown by 0.5
[*] Reduced Trag hp by 0.6
[*] Added poison damage to Trag attack
[*] Added acid vulnerability to Trag
[*] Reduced Trag knockback by 0.7
[*] Eye of Moloch knockback increased by 0.1
[*] Increased Eye of Moloch damage by 0.5
[/list]
[h1]Fixes[/h1]
[list]
[*] Fixed Thaumaturgic book not received when exitting dialogue with escape
[*] Fixed message bar being cut off on non 16:9 resolutions
[*] Fixed kiln fire flickering while moving
[*] Fixed attack colliders
[*] Fixed space tutorial appearing in dialogue
[*] Fixed WSAD not unbinding
[*] Fixed tutorial UI layers
[*] Removed visible ground from Thabit interior
[*] Fixed a bug that made the game load the wrong save after ending
[*] Fixed moloch's brain being consumed in alchemical research
[*] Fixed cursed wailroots being consumed in alchemical research
[*] Fixed cursed wailroots being consumed in alchemical research
[*] Fixed snakeweed not being snakey enough
[*] Fixed pyrethrin shader
[*] Fixed death sounds not playing properly
[*] Fixed knockback modifiers not working properly
[*] Fixed infinite armor on swap exploit
[/list]
[h1]Way forward[/h1]
The combat balance changes require your feedback. Adding more hp to the player and increasing his movement speed with Physical Conditioning research changes a lot so I'll keep adjusting so the discovered items feel more relevant and monsters don't feel too weak.
Some things that I really wanted in this update did not make the cut. I need some more time to work on them and you can expect them to drop in January. Here's the list:
[list]
[*] Salazar passive resource gathering after giving him courage
[*] More random combat encounters
[*] More magical loot from certain enemies
[*] More useful items from the trader
[*] Further balance of endgame monsters (Guardian and Tasoth mostly)
[*] Button to regenerate world
[/list]
More long term goals:
[list]
[*] Add a new end game boss creature (the art is done, just misses the AI)
[*] Add teleportation spell, and more elemental spells
[*] Add mana potions and rebalance spellcasting so it's actually useful
[/list]
I'll keep working on the game for you, also look at [url=https://discord.gg/BuyW8vU]Psilocybe Discord[/url] for a big announcement in January.
Have a safe, healthy, merry and awesome Christmas!
All the best
Psilocybe Team