Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32151615/6eb3ac369519dc328de44e923c74be6a51aee31b.jpg[/img]
Hello there all early players!
There's a new update, allowing players to customize potions via the alchemical compressor. The two villages (Zun and Mogg) are on their way, new dungeon and thaumaturgy (which is implemented but not balanced at all and requires extensive testing).
Here's the changelog:
Content
[list]
[*] Added a new shader for alchemy minigame
[*] Made alchemy minigame animation longer
[*] Added tutorial to see research descriptions
[*] Added alchemical mutators string modifiers
[*] Added Alchemical Compressor functionality
[*] Added grayscale shader
[*] Added locked item slots
[*] Added strength grading of potions
[*] Added pyrethrin to enhance potions
[*] Added rocuron to delay potion effects
[*] Added delayed potion effects
[*] Added Draught of Stone sprite effect
[*] Added Draught of Stone armor effect
[*] Added new dialogue to Salazar about escape pods
[/list]
Inner works
[list]
[*] Upgraded to Unity 2019.3
[*] Added save/load for custom potions
[/list]
Fixes
[list]
[*] Fixed Wonderous Mithridate impossible to research
[*] Fixed camera effects to work properly
[*] Fixed tooltips background not updating on slots
[*] Fixed character animation playing while stuck on a wall
[*] Fixed numerous minor bugs
[/list]
The launch of the game has been moved to September. Yes I know, you are waiting, but please be patient this is for the best as we are taking an opportunity to polish the game more and add more content to it.
All the best!
Psilocybe Team