Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
[img]{STEAM_CLAN_IMAGE}/32151615/88b33814e8cf4552062bf6689be2bf9af036184d.png[/img]
Hey!
Take a look at the changelog.
[h1]Content[/h1]
[list]
[*] Added save backup every 10 minutes
[*] Added tooltips to items that unlock alchemical research (Thanks to Pancakes)
[*] Option settings are now global
[*] Added new dialogue to Salazar about the Tower (Thanks to Weaver)
[*] Added new dialogue to Salazar about the magical talisman - (Thanks to Weaver)
[*] Added the ability to zoom camera in and out
[*] Added Caidryn's Stone artifact
[*] Added gold ore to Zun Trader inventory
[*] Added tooltips to items that unlock thaumaturgical research
[*] Added new UI sounds
[*] Updated old UI sounds
[*] Added new rare gold and quartz deposits randomly to the mountains
[*] Added a hint tooltip to laudanum recipe
[*] Added weather system
[*] Added mists to the wailwood forest
[*] Added moonbraids weather event to wailwood forest
[*] Added new hidden Steam achievement
[/list]
[h1]Balance[/h1]
[list]
[*] Slightly increased healing from bandages
[*] Increased bandage stack max size to 40
[*] Communicator now points to exit in dungeons
[*] Arboreal Bomb damage increased 500% against the Cursed Wailwood
[*] Increased healing from regeneration potion by 50%
[*] Elixir of Regrowth now requires Warniak Wings
[*] Increased the area of fangs by a factor of 10
[/list]
[h1]Fixes[/h1]
[list]
[*] Fixed odour of omens not stackable (thanks to feedback form input)
[*] Increased scroll speed in dialogue UI - (thanks to feedback form input)
[*] Option settings are now global - by popular demand
[*] Fixed communicator not refreshing after examining petrified crew first (thanks to feedback form input)
[*] Changed entropy damage tooltip color (Thanks to Szmerk)
[*] Fixed trailer marker exploit where you can get infinite amount by disassembling them
[*] Made all alchemical mutators stackable - (thanks to feedback form input)
[*] Added descriptions to potions to discern which one is permament and which one is temporary (thanks to feedback from Tobilo)
[*] Fixed workshop recipe list not scrollable with mouse wheel
[*] Fixed being able to use bandage while already healing
[*] Fixed communicator showing signal in dungeons (should show shuttle signal on exit)
[*] Fixed communicator clock incorrectly displaying time under 10 minutes
[/list]
That's the third update in 8 days since launch and more are coming. Next will add more enchantments and improvements to guidance and smithing minigame like recycling old items. After that we'll concentrate on balancing monsters so all those new weapons and tools don't feel OP.
Drop by our discord, leave a review if you like the game and stay tuned for more!