0.7.1 Balance and Bugfix patch

Artificer: Science of Magic

Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.

Hey! Here's a quick look at what I've done this past few days and also a sneak peak into the future. Build is available for beta testers for the weekend. If you have any questions please find me on [url=https://discord.gg/BuyW8vU]Discord[/url]. [h1][b]Content [/b][/h1][list] [*] Added new forge sounds [*] Added new UI sounds [*] Added support for localization [/list] [b][h1]Balance[/h1] [/b][list] [*] Rebalanced forge minigame [*] Rebalanced mastery enchantment [*] Rebalanced armor calculations [*] Rebalanced early monsters [/list] [b][h1]Fixes[/h1] [/b][list] [*] Fixed Ruins of Halxyon colliders [*] Fixed dynamic sort order for ground based objects (rocks etc.) [*] Fixed forge minigame excess popups [*] Added tool quality text to forge [*] Added missing jewelery recipes [*] Fixed Raymond running after closing UI with a button [*] Fixed janky movement - attack monster animation transition [*] Fixed missing recipe for blacksmith's tools enchantment [/list] [b][h1]Plan for the next week's build[/h1] [/b][list] [*] Boss combat balance [*] Spell balance [*] Sound system rework [*] Options menu - keybindings, vsync, different resolutions [*] Support for ultrawide [*] Trade UI fix [*] Clock UI to show time [*] Day/night cycle rework [*] More visible difference between alchemy results and research scrolls [/list]