Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.
This update introduces The Breathstealer, a new late game event where a slow moving, incredibly tough creature marks a Mage for death and stalks them.
There are also quite a few balance changes, fixes, and quality of life improvements, including new UIs for Inventory/Resources and Allowed Meals.
We continue to make progress on the [url=https://store.steampowered.com/news/app/1270580/view/4195747069378942127?l=english]development roadmap[/url] as well. Thanks so much for all the support and feedback.
[h1]Update Changelog[/h1]
[h2]Gameplay[/h2]
[list]
[*] Breathstealer Event: A new late game event where a slow moving, incredibly tough creature marks a Mage for death and stalks them.
[*] Mages will take the Conviction impact of Quirks into account when choosing a meal.
[*] Fog Incarnate waits longer before moving vertically, giving more time to Hunt when targeting high rooms.
[*] If a Mage with a Social Quirk performs the required Task (Recreation, etc.) in the same room as their Quirk partner, then does it without them, they no longer have their positive Conviction status replaced with a negative status.
[*] The Learning Need no longer adds the Purposeless negative Conviction status.
[*] Sleeping in beds that have a floor (or some other construction) directly above the mattress is no longer allowed.
[*] Broom racks are always considered an entrance to a room, even if there's only one broom rack in the school.
[*] Apprentices can now Hunt.
[*] No longer allowed to move horizontally or diagonally from ladder to ladder. (Sorry, Robbie)
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[h2]Death's Door Balance Changes[/h2]
[list]
[*] Re-balanced Death's Door to make it more interesting. (aka harder)
[*] Death's Door timer starts lower for Hopeful Horizons and Tenacious Trials
[*] Each Trauma now lowers the default Death's Door timer by 1/2 instead of 1/3.
[*] Each Scar now lowers the default Death's Door timer by 1/3.
[*] The Revive Ritual does not stop the Death's Door timer unless a Mage is actively doing the Ritual, not just starting to walk to it.
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[h2]XP Balance Changes[/h2]
[list]
[*] Hunting Fog Incarnates grants XP.
[*] Classrooms now increase XP gain for Student Learning.
[*] Combat XP rewards are 2.5x bigger.
[*] Casting XP outside of combat is gained 2x faster at 1 Skill and scales up +1x per Skill level.
[*] XP from performing rituals is larger for all rituals.
[*] Battle XP is now consistent across all enemy parties at a given level.
[*] The scale of XP in the game has been divided by 10 to make all the numbers smaller. This should not affect current progress and is compatible with current saves.
[*] Increased Hunting XP reward for Fog Incarnation to be similar to a high level battle.
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[h2]QoL[/h2]
[list]
[*] New Allowed Meals UI.
[*] New Inventory and Resources UI.
[*] Add info on Mage Sheet showing progress toward Fully Trained.
[*] Inventory/Resources: Ability to shift-click on category heading to select all in category.
[*] Show effects of wand upgrading at Wand Transfigurator.
[*] Show Discordance changes as an Effect for Hire and Retire rituals.
[*] Add search and show-all to Tutorial UI.
[*] Alphabetize the topics on the Tutorial UI.
[*] Added a conditional for Quirks to Groups. Any existing Group rules that referenced statuses from Quirks have been replaced.
[*] Support for scaling UI on tooltips and Mage portrait area individually.
[*] Add find functionality to Room Types UI.
[*] Improved hover text for Relics to reflect their equip/attune state.
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[h2]Fixes & Improvements[/h2]
[list]
[*] Fix Hallway Runners built before a school's first save/load.
[*] Rampage break Mage art has animations for Broom riding.
[*] New Crystals resource category for...Crystals.
[*] Fix behavior of shift-click on categories and individual entries in inventory/resources.
[*] Remove Spectral Rifts from Wilds panel.
[*] Remove plants that are in crops (planters, plots) from the inventory display which showed up as duplicates.
[*] Added additional search keys for Research.
[*] Added tooltips for Fully Trained widget on the Mage Sheet.
[*] Fix staff corpse showing up in Resources filter on game start.
[*] Fix wrong checkbox state for categories in Resources filter window when category is collapsed.
[*] Updated Quirks text to clarify that they require recreating or eating in the same room, not at the same Enchantophone or Table.
[*] Gnosis Shard description now shows where they can be found.
[*] Updated names and descriptions of Social Quirks to make them not be perceived as Positive Quirks.
[*] Added Ethereal and Creatures categories for Inventory.
[*] Breaks have been re-contextualized to be about Magic overwhelming a Mage due to their lack of Conviction. Visuals and text have been updated.
[*] Improved Runaway Break presentation.
[*] For tutorials, show only up to the most recent 6 in the feed.
[*] Fix to Remove button sometimes having the wrong position in Storage content selection.
[*] Fix clicking not properly cycling through all objects when in Storage.
[*] Fix the pulse animation when selecting items in Storage.
[*] Fixed a bug where Poltergeist events could happen when they were not intended to.
[*] Fix bug that allowed the Croa sounds to carry over into combat.
[*] Fix potential bug when Broom travel destination is actual path destination
[*] Fix Skill history, shown in wand area of Mage Sheet, not being transferred from Student to Adult on hire.
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[h2]Twitch Integration[/h2]
[list]
[*] Default sorting of name queue is now by the time that viewers use name command.
[*] Allow reordering of the name queue by bit donations or viewer type or a combination of either.
[*] Added the option to allow gifting of names of other viewers.
[*] Added option to restrict gifted name to be name of actual twitch viewers, or arbitrary names.
[*] Added option to restrict gifted names to require bits.
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