The Artifact Update

VAIL VR

VAIL is a first-person shooter built for VR. Engage in high-octane gameplay centered around objective-based game modes or connect with a vibrant community in social environments. Set in a sci-fi future of the solar system, choose between opposing factions and fight for the claim to humanity’s legacy

Our first major update after releasing on App Lab is here! This update includes some major changes in preparation for our first competitive season in partnership with the VRML with a prize pool of $10,000. The tournament starts in January, so get your teams together and [url=https://discord.gg/tUqHUSeADQ]sign up now[/url]! [h2]SCOUTZKNIVEZ MAAR[/h2] ScoutzKnivez has been super popular! So we are making an effort to create ScoutzKnivez variants of more maps, starting with Maar. [img]{STEAM_CLAN_IMAGE}/38030845/a68e27d482eb84bc736385f6bceba6732ec477b5.gif[/img] [h2]ARTIFACT[/h2] Artifact matches are now first to 7 points to win. We lowered it from 11 points to ensure that all Quest players can participate in the tournament and complete 3 full Artifact matches before their battery dies. Additionally, we added objective markers for Artifact that now scale up and down depending on how far you are, and they will become semi-transparent when you aim at them. [img]{STEAM_CLAN_IMAGE}/38030845/8a486e9b36a17259a08c157f39cdd4a02b17ffba.gif[/img] [h2]KNIFE THROWING[/h2] With this update, we've added our first pass on knife throwing. Please, let us know how this feels so that can continue to make it better! [img]{STEAM_CLAN_IMAGE}/38030845/626e9db88af4abb6d15dbc971d79b87cfda85122.gif[/img] [h2]GENERAL CHANGES[/h2] [list] [*] New Custom Game UI [*] Can now map travel offline through the new Custom Game UI [*] You can now hide the custom game password (useful for streamers) [*] Custom Game password is now visible in the scoreboard [*] Hardpoint objective markers now scale up and down depending on how far you are and will become semi-transparent when you aim at them [*] Changed Artifact site outline color to match new objective markers [*] Various bug fixes and improvements on all maps [*] Improved collisions and performance on Este [*] Memory and Size reductions on each map [*] Adjustments to B-site based on player feedback on ART_Miru [*] Fixed Various Audio issues [*] Fixed Ammo Counter not appearing on guns dropped by others [*] Fixed firearm shell ejection effects coming from the wrong location [*] Fixed issues with being able to move faster with physical playspace movement [/list] KNOWN ISSUE Private Lobby Password will change once the server starts. However, password is now able to be viewed on the scoreboard from within the server See you all in-game! [i]AEXLAB[/i]