VAIL Patch 1.2.2

VAIL VR

VAIL is a first-person shooter built for VR. Engage in high-octane gameplay centered around objective-based game modes or connect with a vibrant community in social environments. Set in a sci-fi future of the solar system, choose between opposing factions and fight for the claim to humanity’s legacy

This small update improves upon the new Social Hub that was added in the last update, includes some large bug fixes, and prepares us for our next major content update. [h2]bHaptics[/h2] VAIL now supports bHaptics for both Quest and PC with two options in the settings: [list] [*] MINIMAL only plays bHaptics when taking damage, ensuring an focused experienced for competitive players. [*] FULL plays damage bHaptics plus many other events throughout the game, including shoulder recoil that differs in intensity for different classes of weapons, holstering and unholstering any item on different parts of your body, launchpads, planting an artifact, and more. [/list] We’d love to hear your feedback on anything you might want us to add or change! [h2]GENERAL CHANGES[/h2] [list] [*] Added two new golf courses to Citadel [*] Added a button to erase the golf scoreboard in Citadel [*] A complete visual and gameplay overhaul to the Quarry in Citadel [*] Various other visual enhancements to Citadel [*] Increased max players in Citadel from 10 to 16 [*] Made it possible to purchase DLCs in the Citadel [*] Added a GEL ATM in the Citadel [*] Added an arena style scoreboard to Face Off in Citadel [*] Hid beam and HUD marker on scanner when it is scanning [*] Holding two repulsion sabers will make the player walk slower [*] Optimized and improved functionality of the damage indicator [*] Added skip and continue buttons to post match rewards sequence [/list] [h2]BUG FIXES[/h2] [list] [*] Fixed various jump exploits on all maps [*] Artifact puzzle now has better replication for other players and observers [*] Improved replication for Repulsion Saber [*] Small optimizations to various HUD elements [*] Various performance and collision improvements to Khidi [*] Fixed melee weapons not despawing properly [*] Fixed some sounds and haptics not playing properly on NXS Hammer [*] Optimized and improved the look for all models (weapons & characters) in the Marketplace in Citadel [*] Fixed exploit that allowed players to become invisible [*] Fixed push to talk not showing the microphone icon as unmuted in tablet when activated [*] Fixed tablet cursor being unusable while moving - it still stutters, but it should be better [/list] See you all in-game! [i]AEXLAB[/i]