VAIL is a first-person shooter built for VR. Engage in high-octane gameplay centered around objective-based game modes or connect with a vibrant community in social environments. Set in a sci-fi future of the solar system, choose between opposing factions and fight for the claim to humanity’s legacy
This small update focuses on improving the player experience by adding player reporting, anti-cheat, popcorn, and tomatoes!
[h2]CITADEL[/h2]
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[*] Added interactable popcorn to the FaceOff arena that you can actually eat
[*] Added interactable tomatoes to the FaceOff arena that can be thrown and explode on impact
[*] Players will now start matchmaking to go to a Citadel from within the VOID. If it's taking too long or fails, there's an optional button to cancel matchmaking and go to the armory instead.
[*] In the Citadel, players can now matchmake for the regular game without needing to leave first.
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[h2]MODERATION[/h2]
[list]
[*] Added Denuvo Anti-Cheat for Steam - not to be confused with their DRM product. Additionally, we would like to mention that we did lots of testing on our side and can say that there is no performance difference between the unprotected and protected version of the game. Anti-cheat for Android is coming in a future update.
[*] Added player reporting
[*] Banned players will now see a message in-game showing the reason and length of the ban
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[h2]GENERAL CHANGES[/h2]
[list]
[*] Added weapon progression to post match rewards sequence - see how many headshots you got for each weapon and how many are left
[*] Level 50 players will now automatically skip the progression timeline during post match rewards
[*] Improved the SFX for mini-golf
[*] Players now will stand all of the way up when only slightly crouched and running at max speed (for example, when not aiming down sights and only 10% crouched).
[*] Increased the size of Romeo reticle
[*] Pico 4 controller profile improved significantly
[*] Updated compiling shaders screen
[*] Added bHaptics events for ziplines and scan interrupted and lowered the intensity of scan started/interrupted haptics for everyone except the player that initiated it
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[h2]BUG FIXES[/h2]
[list]
[*] Fixed Artifact scanner sometimes falling behind the player when grabbed
[*] Fixed network error messages not displaying correctly when a player is disconnected from a server
[*] Fixed knife not respawning or despawning as intended in some game modes
[*] Fixed not being able to grab an enemy's knife after they've dropped it in Gun Game
[*] Fixed custom games using the wrong player names
[*] Fixed being able to matchmake while creating a custom game
[*] Fixed grabbing tacticals through walls and other objects
[*] Fixed observer kill feed using enemy/friendly colors instead of faction colors
[*] Fixed observer being able to see player nameplates rotating above a player while possessing them
[*] Fixed observer being able to matchmaking for social hub
[*] Fixed observer UI not updating deaths as quickly as the scoreboard
[*] Fixed various crashes
[*] Fixed being able to stab water with the knife
[*] Improved performance in the VOID
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See you all in-game!
[i]AEXLAB[/i]