VAIL is a first-person shooter built for VR. Engage in high-octane gameplay centered around objective-based game modes or connect with a vibrant community in social environments. Set in a sci-fi future of the solar system, choose between opposing factions and fight for the claim to humanity’s legacy
This small update prepares us for our next major content update, which is coming sooner than later. But in the meantime, here’s what’s new in this update!
[h2]RETICLE OPTIONS[/h2]
Listening to your feedback, we realized that many PC players wanted to be able to use the simpler sights similar to what’s available on Quest. In our last update, we obliged; but this meant that we had to sacrifice the realism of the previous reticles that our technical artists painstakingly designed based on real sights we own and used as a reference.
In this update, we bring back the realism and now offer new reticle options to customize your experience. These options can be found in the loadouts page and now allow you to adjust the scale and brightness of the reticles, in addition to the color.
[h2]GENERAL CHANGES[/h2]
[list]
[*] Misc. improvements to vote to kick. Players are now notified when a vote to kick starts. The button to vote to kick was moved from the scoreboard to the player's profile.
[*] Updated the look of all map interactables including ziplines, jump pads, and ladders
[*] Disabled enemy highlights in Shuttle
[*] Jumping in Scoutzknivez now has a crouch animation and requires swinging your hands to reach max height
[*] Store refresh timer now shows DAYS and shows in the Tablet as well as the physical marketplace
[*] Made the basketball in Armory easier to throw
[*] Added knife respawning for all game modes. A knife will now respawn 5 seconds after it has been dropped. It will only respawn if no other melee weapon is held or holstered.
[*] Made Shuttle an option in custom games and set it as the default when making a new custom game
[*] G17 rear iron sight dots reduced in size, for easier aiming
[*] Fixed issue with iron sight color bleeding into other parts of the gun on APC9Pro and M2 Shotgun
[*] Patreon Skins visuals improved. We had to disable a master material change for their release in that hotfix, so they will look tons better in this update
[*] MK23 and D. Eagle finally have their hammer's pulled back, more functionality to come
[*] All firearms Quest graphics slightly improved and optimized
[*] All marketplace gun visuals now are all visually unloaded to prevent accidents and follow standard safety procedures
[*] Ammo art upgraded (shotgun ammo to come at a later date)
[*] Made shell insertion easier for the M2 Shotgun to match previous improvements to the STF12
[*] Migrated to a new server infrastructure
[/list]
[h2]BUG FIXES[/h2]
[list]
[*] Fixed respawn countdown timer not animating correctly
[*] Fixed Este balcony glass not having bullet penetration
[*] Fixed being able to walk up slanted beam on scaffolding in Suna
[*] Fixed Artifact scanner not teleporting back only for the person that threw it out of bounds
[*] Fixed Quest standalone skipping input in the Void
[*] Fixed post match progression screen not showing correctly previous XP, new XP growth, and next unlock
[*] Fixed music not playing for ScoutzKnivez
[*] Fixed announcer audio being cut off early in Gun Game and One in the Chamber
[*] Fixed Vector45 safety being completely rotated wrong
[*] Fixed a hole on Khidi in the landscape near A site
[/list]
See you all in-game!
[i]AEXLAB[/i]