VAIL is a first-person shooter built for VR. Engage in high-octane gameplay centered around objective-based game modes or connect with a vibrant community in social environments. Set in a sci-fi future of the solar system, choose between opposing factions and fight for the claim to humanity’s legacy
VAIL is officially available on [url=https://www.meta.com/en-gb/experiences/6625826934127580/]Quest[/url]. Starting today, you can now get [url=https://www.meta.com/en-gb/experiences/6625826934127580/]VAIL on App Lab[/url].
VAIL supports cross-play between both platforms and you can even connect your accounts to share cosmetics, progress (coming soon), friends (coming soon), and stats (coming soon) between Quest and Steam. If you want to get a head start connecting your accounts, just go to [url=https://login.vailvr.com/]login.vailvr.com[/url] and login with Steam and Oculus to connect your accounts.
[h2]KNIFE[/h2]
With this update, we are FINALLY [re]launching a knife! Like all of our weapons, the knife has physics; you can't just slice through enemies like they're made of air. It collides with enemies, and it requires a certain velocity for it to start cutting, so no wiggle knife killing either.
Right now the knife supports stabbing and slashing, and in future updates, we will improve the throwing to make that a viable option. It's a 1-hit kill to the back and head, and 2-hits to the chest. Also, simply holding the knife gives you a small speed boost.
With the way it's designed, you can stab someone and it will stay in place, then slash it out of their body in a way that feels like you're actually cutting them. We still have work to do on the haptics, SFX, and VFX; but for now, we feel like this is a huge improvement over previous iterations.
[img]{STEAM_CLAN_IMAGE}/38030845/cf796427d11dda98ec2ed46c3165dd57bbf6b889.gif[/img]
[h2]TABLET[/h2]
We are also shipping a new main menu for the game. The version you'll see today is still very far from our final vision, but we feel like this tablet is already much easier to use in terms of choosing and modifying loadouts, settings, etc. In our next major update, we plan to include friends and parties so that it's easier to find and play with your friends.
If you have any feedback on the new tablet, make sure to share it with us. This is a work in progress that we plan to make much better over the next few updates! And if you're wondering why we decided to change the entire menu for this update; we had to create something new to support upcoming features such as progression, stats, and matchmaking.
[img]{STEAM_CLAN_IMAGE}/38030845/02bcbaaa5d7fdcd0d4ef545b97d76d58e53dcea0.gif[/img]
[h2]SHUTTLE[/h2]
We technically shipped the Shuttle in the last update, but this update includes some nice improvements to Shuttle visually.
The Shuttle is a new map voting level that players will visit at the end of every round. At least one player needs to ready up for the map voting to start after the first 30 seconds, and then you'll have 4 maps/game modes to choose from plus a refresh option. The first option will always be the same game mode as the last match, and you can only refresh once. Once a map is chosen, you'll automatically be transported to the next game.
[img]{STEAM_CLAN_IMAGE}/38030845/8912ee51030dcedc75c5dac6d29ce55f2903bf86.png[/img]
[h2]GENERAL CHANGES[/h2]
[list]
[*] The armory now has a weapon dispenser, allowing you a new way to access weapons and utilities.
[*] We've improved game packaging and optimization for potentially smaller and faster downloads. This also reduces the overall game size.
[*] Misc. bug fixes and improvements
[/list]
See you all in-game!
[i]Love you all, AEXLAB[/i]