[Test branch] Experience optimization and UI update

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Optimization: Automatic saves of different saves do not overwrite each other Optimization: Items inside the ant nest are automatically added to the ant nest backpack Optimization: In the resident list, the royal family badge mark is displayed Bug repair: The problem of material piles not being repaired after being attacked Optimization: New facilities: resource collection points, another operation method for frame selection collection operations Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days Optimization: If the robbers are left with only soldiers controlled by the mind, they are directly judged to be defeated Optimization: Update the texture of the dirt road Optimization: UI update (not all updates have been completed)