[Test branch] Experience optimization 2024-11-11

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Art: Further optimize art Bug fix: The engagement confirmation pop-up window keeps popping up Optimization: After winning a territory in the wild, claiming to occupy it again, the wonder is not unlocked Optimization: Soldiers stuck in the water automatically go ashore Optimization: Collecting supplies from anthills should not trigger the generation of soldier ants Value adjustment: The probability of the gender of the lord's offspring is independent and purely random Bug fix: The diagnosis table dispenses medicine, and the range is ineffective Bug fix: There is no beehive for beekeepers, and beekeepers in other places will not collect honey Optimization: The occupation screening of the bed adds children's options Bug fix: When building a throne in a new file, click to find the lord, and it shows that the lord's bloodline has been cut off Optimization: Increase the priority of shipping silver from the store Bug fix: The books related to life learned by the nobles will occupy the space of the skill book Bug fix: The upper limit of the number of monsters cannot be entered in the feeder