[Test branch] Experience optimization 2024-11-9

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Art: Redraw the game cover Value adjustment: The recovery speed of the well is affected by nearby wells (wells built too close together will slow down water recovery) Optimization: When the temperature is too low, livestock will also move to the nearest fire and stay indoors BUG repair: The problem of excessive reminders of builders not being hidden Optimization: Increase the priority of transporting supplies from the carriage station Optimization: After the captive faints from hunger, the handyman can deliver food to him Guidance: Add a reminder to the prison cell that the werewolf captive only eats meat Value adjustment: The level of the wild monster is at most 2 levels higher than the level of the weapon unlocked by the player Optimization: The border of the soldiers' formation range is displayed in the barracks and the throne