Synchronize the test branch to the main branch

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Optimization: UI continues to update (not all updates completed) Optimization: Adjust the overall brightness of the scene so that it will not be dazzling Optimization: Automatic saves of different archives do not overwrite each other Optimization: Items inside the ant nest automatically enter the ant nest backpack Optimization: In the list of residents, the royal badge mark is displayed BUG repair: The problem of not repairing the material pile after being attacked Optimization: New facilities: resource collection points, another operation method of frame selection collection operation Optimization: Handymen and porters actively refuse tasks that are too far away from themselves, and only accept distant tasks when there are no tasks nearby for a few days Optimization: If the robbers are left with only soldiers controlled by the mind, the robbers are directly judged to be defeated Optimization: Update the texture of the dirt road Optimization: Random map restores the function of refreshing the map with the keyboard F5 BUG repair: Custom start, after pressing the right mouse button, the problem that the starting position cannot be placed Optimization: After the herders hunt animals, they immediately drag the animals back to the hunter camp Value adjustment: Put the unlocking of the lord's gameplay into the main quest. No lord at the beginning Optimization: You need to click the totem pole to unlock the "elf" at the beginning Optimization: On the world map, you can switch to display the "wonder distribution" Optimization: Noble training plan, add age limit Optimization: Official selection plan, add age limit Optimization: New letter: In the third year, the merchant buys the player's starting carriage at a high price Optimization: On the way of picking up items, if the player prohibits the item from being picked up, the little man will immediately cancel the picking up of the item Optimization: Monsters add frozen state Optimization: Optimize the research interface Optimization: When switching maps, monsters controlled by players are not cleared, but pulled back to the boundary river Optimization: Noble banquets can be connected to exquisite small beds Optimization: The descendants of the descendants of the lord's children can still be the lord's heirs BUG repair: After the prisoner is rescued to the medical bed, the prompt of waiting for rescue by the handyman is still displayed Optimization: The totem pole can be moved Optimization: When exiting the current game, the prompt of hiding the button click Optimization: List of prisoner cells, sorted by resistance