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Experience optimization

Wed, 26 Jan 2022 12:16:59 GMT
Apr 8, 2021

Facing

A Physically Based Online Sword Fighting VR Game.

1. Accelerated hand mapping, making the control more flexible 2. update the robot animation to make it more human-like (match game will also have a companion computer person before other players enter, and disappear after the player joins)
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  • Add a shield
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  • Add cross-platform connection
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  • Added dual wielding weapons
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  • Added one-handed weapon - saber
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  • Redesigned UI
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  • Balance Updates
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  • Functionality basically completed
    il y a 3 ans
  • If you are using Virtual Desktop streaming for gaming please turn off SSW
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  • The index grip is replaced with a trigger button
    il y a 3 ans
  • Collision modification
    il y a 4 ans
  • Fixed the bug that was reported recently
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  • Add restrictions on the range of movement
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  • The reaction force is strengthened.
    il y a 4 ans
  • Extended dagger
    il y a 4 ans
  • Add a one-handed weapon
    il y a 4 ans
  • the BOT ready?
    il y a 4 ans
  • Some simple modifications
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  • Add Bot?
    il y a 4 ans