BUG repair and experience optimization

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

Optimization: When using the old version of the game and opening the archive saved by the new version of the game, a prompt indicating that a possible reading error may occur is displayed Optimization: Adjust the backpack archive index to avoid the problem of backpack serial number in archives with extremely long time (thousands of years) and extremely large scale (several thousand people) Optimization: When copying the cooking station, check the set list of available materials Optimization: In the annual report, the interest growth generated by the loan is displayed Bug repair: The problem of not showing the dining table in the drop-down menu of the facility list Optimization: The podium can set the priority of the handyman to carry books Optimization: When drought occurs, the ship in the deep water area can still move Value adjustment: Items that fall on the ground will rot if placed in a box, and the rot time on the ground is half of that Optimization: Add item type filtering to the output and consumption list in the statistics interface Optimization: The problem of the automatic purchase quantity being too small due to the discount calculation error of the trading desk Optimization: After upgrading the old archive, the production records of the facility last year and this year are not displayed Optimization: The beehive displays the production limit setting button and the honey output ranking entrance button Optimization: Logging camp, supporting free wagons to transport wood