Story Intro, Rowboats, Merchant Trade and Immigration started

Dungeons & Kingdoms: Prologue

A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.

Several new systems at least partially introduced and used to make up a short story introduction when new games start. [list] [*] Merchant Trade - One of your main ways to trade is with the merchant ship captain. They arrive periodically bringing goods to your kingdom. Once you build the appropriate docks they will be able to dock their ship instead of just rowing a small boat to shore, allowing you to trade for farm animals, horses, and large shipments of goods. [*] Rowboats - These are used by the merchant ship captain to deliver small goods, visitors, and new immigrants, as well as for the fishing industry where you can row out on the ocean, lakes, and rivers to fish... or just relax. [*] Immigration - New villagers are brought to your kingdom by the merchant boat captain. Rowing them to shore is one way to get them to land. [*] Dynamic Story - The characters and story text are dynamic based on your new game choices and party selection. [/list] [previewyoutube=66seME4UStI;full][/previewyoutube]