Dev Update - build 0.279 Organized Inventory and Storage

Dungeons & Kingdoms: Prologue

A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.

[h3]NEW FEATURES[/h3] [list] [*] New bundled/stacks and organized storage - Bundles for branches and reeds. These can be placed anywhere and can also be carried. - Stacks for logs [*] New left arm carry bundle - this allows villagers to carry multiple loose items under their left arm on the side (eg. tools, branches), or against their stomach (eg. pile of stones, mushrooms) increasing their default carry capacity [*] Containers now utilize item size and volume - all items have a defined size and volume, all containers have restrictions on what size/volume items they can accept. This reduces as items are added to the container. There is no restriction on the number of items, only by size/volume. For example, you cannot put a log from a tree in your backpack, but you might have 100 chisels. [*] Inventory UI is working (press I to toggle) - drag/drop to move or equip items between containers and item slots [*] New action stage (press/hold E) when picking up items that can be equipped (weapons/tools etc), default is to equip item, second choice is equip into inventory (need right hand free) [*] New logic when villagers are dropping off items to storage, if they are carrying a single type of product (eg. all logs) they will prefer to drop off at a storage container that only allows that type of product (eg. stack of logs storage) [*] Add new input/feature to toggle viewing some construction item preview models. This helps with things like stockpiles that show a preview model (eg. stack of logs) when being placed, but the preview is removed once construction begins. This toggle allows you to see the full model versions which is helpful when placing other stockpiles and building pieces. Default is the "O" key [/list] [h3]OTHER CHANGES[/h3] [list] [*] Add new build piece - LGBS_13002_Stockpile_BranchBundle and LGBS_13005_Stockpile_ReedBundle - Placed as a build item, instant build, place anywhere - Creates a resource bundle container [*] Add new containers - 10005_Bundle_Branches and 10006_Bundle_Reed - Needs to be constructed from build piece - Can add/remove branches/reeds from this bundle - Holds up to 20 branches/8 reeds - Bundles can be carried (two hands) [*] Add new container - LGBS_13003_Stockpile_LogStack3x3.25 - Placed as a build item, instant build, place anywhere - Can add/remove logs from this stack - Holds up to 21 logs [*] Add new container - 10004_SmallWoodCrate - Can be handcrafted from 1 log - Can be placed as a build item - Can be carried - two hands [*] Change how objects are placed in hand positions (uses local handlers instead of bodysnapping) [*] Fix bug where agents would not always choose the closest storage container for item drop off [*] Fix build plan post prefab not having in-world colliders linked [*] Action Stages on individual objects now have a common set globally defined, and an additional object-specific set [*] Added a new state for inventory items that can be placed as build pieces (eg. furniture, small crate). This allows the item to remain "placed" so gatherers don't pick them up and take them to storage [*] Fix child/teen rigs right hand equipment position [/list] [previewyoutube=kerzn7_eNfs;full][/previewyoutube]