Build 0.83 - Creative Mode update

Join us on [url=https://discord.gg/atAf9NBBgt]Discord[/url] and get access to beta testing. [h1]Build 0.83 Release Notes[/h1] This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing. [list] [*] change camera AA mode to FXAA from TAA as TAA was causing some flickering [*] Increase blueprint preview camera max zoom distance from 100 to 500 [*] Increase blueprint preview camera max view distance from 100 to 1000 [*] Increase freecamera (F3) move speed [*] Fix missing player menu (bottom left icon in HUD) [*] Fix load savegame not restoring player position [*] Increase Get Unstuck feature to place player 10m above ground instead of 2m [*] Raised sails on all sailing ship props [*] Hide resources list on Build Plan panel (doesn't apply in Creative Mode) [*] Add several new prop build pieces: - dock post with mooring - over 20 prop buildings for the town set - wheeled carts - donkey - 19 citizens and peasants - Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere. [*] Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01 [*] Fix turning off survival in creative mode, it was still showing dialogue [*] Fix 3m vertical wall connector add foundation tag [*] Fix Roof windows not rotating when using alternate placement mode [*] Fix Build right panel position/top right corner [*] Modify Creative Mode context help, highlight some important controls [*] Add build piece ID to popup description to help with bug fixing [*] Add ground tag to dock ground block [*] Fix missing snap point for castle wall (30021) for castle door (30828) [*] Adjust colors for dirt ground pieces [*] Delay playlist change until gameplay scene fully loaded [*] Adjust collider on portcullis to prevent blocking player (30025) [*] Begin optimizing some of the larger/complex props [*] Improve loading text from save games to provide more responsive feedback [*] Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls [*] Add snapping from castle round tower walls to both levels of round foundation (30801, 30800) [*] Add two more horses as props, black (20177) and brown (20178) [*] Fix waddle fence to snap by category, allows other fences to snap [*] Fix error when loading some savegames related to updating the resources list in the Build Plan UI [*] Add new input/feature to turn snapping mode on/off when placing pieces [*] General updates to the AI, Character, and Animal systems [*] Fix performance on multiple character rigs due to internal missing UI [*] Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh [*] Fix mapping for naked mesh on some rigs [*] Reduce party selection options for demo/beta [*] Change up building piece placement colors and effects [*] Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines [*] Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping [*] Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing [*] Add player dialogue when interacting with trees [/list]