Build 0.83 - Creative Mode update

Dungeons & Kingdoms: Prologue

A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.

Join us on [url=https://discord.gg/atAf9NBBgt]Discord[/url] and get access to beta testing. [h1]Build 0.83 Release Notes[/h1] This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing. [list] [*] change camera AA mode to FXAA from TAA as TAA was causing some flickering [*] Increase blueprint preview camera max zoom distance from 100 to 500 [*] Increase blueprint preview camera max view distance from 100 to 1000 [*] Increase freecamera (F3) move speed [*] Fix missing player menu (bottom left icon in HUD) [*] Fix load savegame not restoring player position [*] Increase Get Unstuck feature to place player 10m above ground instead of 2m [*] Raised sails on all sailing ship props [*] Hide resources list on Build Plan panel (doesn't apply in Creative Mode) [*] Add several new prop build pieces: - dock post with mooring - over 20 prop buildings for the town set - wheeled carts - donkey - 19 citizens and peasants - Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere. [*] Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01 [*] Fix turning off survival in creative mode, it was still showing dialogue [*] Fix 3m vertical wall connector add foundation tag [*] Fix Roof windows not rotating when using alternate placement mode [*] Fix Build right panel position/top right corner [*] Modify Creative Mode context help, highlight some important controls [*] Add build piece ID to popup description to help with bug fixing [*] Add ground tag to dock ground block [*] Fix missing snap point for castle wall (30021) for castle door (30828) [*] Adjust colors for dirt ground pieces [*] Delay playlist change until gameplay scene fully loaded [*] Adjust collider on portcullis to prevent blocking player (30025) [*] Begin optimizing some of the larger/complex props [*] Improve loading text from save games to provide more responsive feedback [*] Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls [*] Add snapping from castle round tower walls to both levels of round foundation (30801, 30800) [*] Add two more horses as props, black (20177) and brown (20178) [*] Fix waddle fence to snap by category, allows other fences to snap [*] Fix error when loading some savegames related to updating the resources list in the Build Plan UI [*] Add new input/feature to turn snapping mode on/off when placing pieces [*] General updates to the AI, Character, and Animal systems [*] Fix performance on multiple character rigs due to internal missing UI [*] Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh [*] Fix mapping for naked mesh on some rigs [*] Reduce party selection options for demo/beta [*] Change up building piece placement colors and effects [*] Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines [*] Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping [*] Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing [*] Add player dialogue when interacting with trees [/list]