Join us on [url=https://discord.gg/atAf9NBBgt]Discord[/url] and get access to beta testing.
[h1]Build 0.83 Release Notes[/h1]
This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing.
[list]
[*] change camera AA mode to FXAA from TAA as TAA was causing some flickering
[*] Increase blueprint preview camera max zoom distance from 100 to 500
[*] Increase blueprint preview camera max view distance from 100 to 1000
[*] Increase freecamera (F3) move speed
[*] Fix missing player menu (bottom left icon in HUD)
[*] Fix load savegame not restoring player position
[*] Increase Get Unstuck feature to place player 10m above ground instead of 2m
[*] Raised sails on all sailing ship props
[*] Hide resources list on Build Plan panel (doesn't apply in Creative Mode)
[*] Add several new prop build pieces:
- dock post with mooring
- over 20 prop buildings for the town set
- wheeled carts
- donkey
- 19 citizens and peasants
- Generic dirt ground and square (use tag ground in town set) - an alternative way to raise ground level without having to use terraforming tools. Note these pieces also have no overlap blocking so can be placed anywhere.
[*] Fix missing collider on build piece LGBS_20015_PT_Medieval_Wheelbarrow_01
[*] Fix turning off survival in creative mode, it was still showing dialogue
[*] Fix 3m vertical wall connector add foundation tag
[*] Fix Roof windows not rotating when using alternate placement mode
[*] Fix Build right panel position/top right corner
[*] Modify Creative Mode context help, highlight some important controls
[*] Add build piece ID to popup description to help with bug fixing
[*] Add ground tag to dock ground block
[*] Fix missing snap point for castle wall (30021) for castle door (30828)
[*] Adjust colors for dirt ground pieces
[*] Delay playlist change until gameplay scene fully loaded
[*] Adjust collider on portcullis to prevent blocking player (30025)
[*] Begin optimizing some of the larger/complex props
[*] Improve loading text from save games to provide more responsive feedback
[*] Add snapping from castle floor (30502) to round tower doorway (30802), this allows a starting point for building round towers snapped to square walls
[*] Add snapping from castle round tower walls to both levels of round foundation (30801, 30800)
[*] Add two more horses as props, black (20177) and brown (20178)
[*] Fix waddle fence to snap by category, allows other fences to snap
[*] Fix error when loading some savegames related to updating the resources list in the Build Plan UI
[*] Add new input/feature to turn snapping mode on/off when placing pieces
[*] General updates to the AI, Character, and Animal systems
[*] Fix performance on multiple character rigs due to internal missing UI
[*] Merge male and female hero rigs, this fixes several issues with the female rig including most armor mesh
[*] Fix mapping for naked mesh on some rigs
[*] Reduce party selection options for demo/beta
[*] Change up building piece placement colors and effects
[*] Fixes to reduce or eliminate flickering when placing pieces/viewing build plan outlines
[*] Add blocking of build pieces of the same type in the same spot, this reduces the ability to freely overlap pieces of the same type when not using snapping
[*] Fix player interacting with trees causing pickup behaviour to trigger with no pickup target, interaction with full standing trees now does nothing
[*] Add player dialogue when interacting with trees
[/list]