A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
[list]
[*] NEW - sandbox/storymode intro sequence
- This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others
- When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the worldbuilding progresses with proper names and locations
- This is a dynamic introduction that will work for any starting party as it involves the party chracters
[*] Some minor optimizations mainly around turning off some processes that aren't used during gameplay
[*] Continue Game button is now working - it will load the most recent save
[*] Add new build pieces configured for AI workers:
- LGBS_7015_ThatchRoofA_InnerCorner6x5x3
- LGBS_7016_ThatchRoofA_OuterCorner6x5x3
- LGBS_2185_WoodWallWindow_3x3a
[*] Change unlock level for 7015 and 7016 to builder skill level 1 (From level 2), learning points = 5
[*] Fix sometimes all character skills would be set to max when a game session first starts
[*] Update builder skill unlock progression to only include build pieces that are configured for AI workers
[*] Fix blueprints showing placeholder characters when placed
[*] Upgrade AI engine to v4.3.84
[*] Updated global default navmesh to latest default terrain (new game start)
[*] Reduce skill point requirement for Builder Skill level 2 from 100 to 20 to allow faster testing of applying skill/learning points
[*] Fix gamemode setting when loading game
[*] Changed camera zoom to use distance instead of field of view zoom by default. Also now allows a greater range from up close to far away. Also allows a field of view alternative zoom for close up inspection (press left CTRL to toggle zoom modes). This functions sort of like a FPS view mode.
[*] Fix terraforming not updating navmesh in affected area - this could cause AI path problems
[*] Enlarge default bounds affected when doing teraforming operations, from 10x to 50x
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