[list]
[*] NEW - sandbox/storymode intro sequence
- This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others
- When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the worldbuilding progresses with proper names and locations
- This is a dynamic introduction that will work for any starting party as it involves the party chracters
[*] Some minor optimizations mainly around turning off some processes that aren't used during gameplay
[*] Continue Game button is now working - it will load the most recent save
[*] Add new build pieces configured for AI workers:
- LGBS_7015_ThatchRoofA_InnerCorner6x5x3
- LGBS_7016_ThatchRoofA_OuterCorner6x5x3
- LGBS_2185_WoodWallWindow_3x3a
[*] Change unlock level for 7015 and 7016 to builder skill level 1 (From level 2), learning points = 5
[*] Fix sometimes all character skills would be set to max when a game session first starts
[*] Update builder skill unlock progression to only include build pieces that are configured for AI workers
[*] Fix blueprints showing placeholder characters when placed
[*] Upgrade AI engine to v4.3.84
[*] Updated global default navmesh to latest default terrain (new game start)
[*] Reduce skill point requirement for Builder Skill level 2 from 100 to 20 to allow faster testing of applying skill/learning points
[*] Fix gamemode setting when loading game
[*] Changed camera zoom to use distance instead of field of view zoom by default. Also now allows a greater range from up close to far away. Also allows a field of view alternative zoom for close up inspection (press left CTRL to toggle zoom modes). This functions sort of like a FPS view mode.
[*] Fix terraforming not updating navmesh in affected area - this could cause AI path problems
[*] Enlarge default bounds affected when doing teraforming operations, from 10x to 50x
[/list]
[img]{STEAM_CLAN_IMAGE}/40550357/a9607fce36237d973e522377ff4e6c160116093b.jpg[/img]