A F2P 'Open Alpha' MMORPG! 23 Unique Classes - Charming Quests & Story - 100s of Monsters - 18 Professions - 8+ Dungeons - 4 World Bosses - 1 Pinnacle Boss - Total Level, Skill, & XP Rankings - Active and Friendly Devs... & Much More!
[u][b]Guilds[/b][/u]
Guilds have been added to Ethyrial thanks to schreeder bacoustrips & Bardcore ! They can be created for the price of 10 gold at any of the guild managers in Edrivine, Ardholm, or Silverlake.
[img]https://i.imgur.com/L0AmB4y.png[/img]
Adventure with your friends and gain Fame for your guild by engaging with any content in the game. 10% of the Skill XP you gain will passively contribute to your guild's total fame and level.
[b]UI Improvements (Part 2)[/b]
Thanks to Chisme & Bardcore we have a handful of new UI elements updated to fit the new aesthetic:
[b]Guild Window[/b]
Settings & Esc Menu
Character Window (to be further upgraded soon)
Mouseover Tooltips (now display Total Level, Guild, Class, and Title)
Item Tooltips
Spellbook
Bag / Backpack Window
Matchmaking & Report Windows
World Map Window
[b]Upcoming:[/b]
MonsterDex
Social Window
Character Window v2
Inventory + Bank Updates
Trading Post
Skills Widget
[b]Cloak Physics v2[/b] 🦸
Clebarius has been absolutely cooking on new armor for everyone, which will be available in the upcoming Bloodoath Citadel dungeon. He also made it his personal mission to make the cloaks way more epic. Check out how those beauties flow in the wind 🌬️
[b]New Quests![/b]
Chisme has added three new quests around Edrivine:
Elemental Surveying
The Speedy Soldier
Den Defenders
We have 3 more coming very soon - all with pretty neat rewards!
[b]New Rare Drops [/b]
Over 60 new drops have been added to the Rare tables, filling out gaps, correcting old items, and adding new flavor to the leveling process. A few super rare items were added as well. Good luck finding them!
[img]https://i.imgur.com/8vMWUCF.gif[/img]
[b]Sunken Depths Map[/b] ⚓
Cubano has been hard at work on the new environment maps. His latest creation is an awesome underwater cavern! 🪸
[b]
Class / Discipline Colors[/b]
"Schools" now have defined colors to represent them - this list of disciplines should cover any class concepts that may be added in the future and will be represented in mouseover tooltips when hovering a player
[b]Performance Improvements[/b]
We've done a lot of work attempting to make the game run more smoothly on all hardware. The LOW graphics profile should now actually improve your FPS. Primarily this is achieved by removing shadows completely and lowering the texture quality. Let us know your feedback on these changes or if you notice any bugs
[b]Miscellaneous:[/b]
The CD for creating a new character is now 1 min, down from 5 min
Players can no longer gain infamy when damaging themselves
Tooltips now appear on the minimap again
Accepted Quests now get printed into the System chat channel
The minimap no longer breaks after teleporting
The chat now fades in when typing
Timestamps adjusted to monospace and to 12h format
PMs now work properly
We believe we have fixed the VeryLongTestName bug which could happen due to network data being received out of order. Let us know if you encounter this again
Backgrounds have been added back to the quest objectives
The moon color near the minimap has been fixed to show the correct color based on the current moon phase
The Combat Utility should now reset into view with "Reset UI"
Mouseover & target outlines have been made significantly more apparent and recolored
The small white border has been removed in the 3d model in the character window
The hammer auto attack animation has been updated
Broken particle FX have been removed from radiant weapons
Particle Effects have been made to be more efficient. No more than 2 effects can be present on a weapon at once
Hit FX has been updated with a small blood splat
A small amount of Bloom has been added for a subtle glow to lights
Chat only scrolls down when sender is player
[img]https://i.imgur.com/LOY49ES.png[/img]
[b][u]PART DEUX
Notes:[/u][/b]
Substantial improvements to the flow on Solitary Isles to welcome new players (We'll continue to test this over-and-over until the experience is impeccable)
Imbued & Enchanted Murkhide Leather Fixed
Brawler Horizontal Kick, Jab, & Uppercut tuned
Guide Dialogue added to guards in Farwood and Edrivine which sends players to nearby content
Ranger's Summon Spirit Wolf now spawns the wolf on the player's tile
Cooked Scorpion Meat xp value adjusted
Ethyrite Scythe blueprint corrected
Wooden Fishing Rod recipe corrected
Enchanting Tutorial quest bug fixes
Jesse Ferds dialogue bug fixes
Many monster loot tables that were giving excessive materials (i.e. spiders) were adjusted
Crocodile meat added
More ladders updated so they can be left clicked
A low level special secret has been re-added to the game
Multiple class quest enemies have been re-tuned to match the level of the quest
New items added to Corrupted Grove dungeon
New items added to Old Mines bosses
Monster Hunter quest descriptions updated for some quests without directions
Wizard's tower ladders fixed
Lifeburst and Ancestral Plea tuned
Shroom Hunting Shot power further reduced
Spider and Snake Poison durations reduced
Hallowed Portal now teleports the player further away from the entrance so they don't get stuck in a loop
Assassin Poisons now only require the assassin class to use
Talking NPCs can now talk again
Aftershock and Earth Slash tuned
Greater Air Elemental model updated
[img]https://i.imgur.com/UAxFqoz.gif[/img]