Steam Patch 3.2.2- GUILDS , UI improvements, new Quests and New Rare Drops!

Ethyrial: Echoes of Yore

A F2P 'Open Alpha' MMORPG! 23 Unique Classes - Charming Quests & Story - 100s of Monsters - 18 Professions - 8+ Dungeons - 4 World Bosses - 1 Pinnacle Boss - Total Level, Skill, & XP Rankings - Active and Friendly Devs... & Much More!

[u][b]Guilds[/b][/u] Guilds have been added to Ethyrial thanks to schreeder bacoustrips & Bardcore ! They can be created for the price of 10 gold at any of the guild managers in Edrivine, Ardholm, or Silverlake. [img]https://i.imgur.com/L0AmB4y.png[/img] Adventure with your friends and gain Fame for your guild by engaging with any content in the game. 10% of the Skill XP you gain will passively contribute to your guild's total fame and level. [b]UI Improvements (Part 2)[/b] Thanks to Chisme & Bardcore we have a handful of new UI elements updated to fit the new aesthetic: [b]Guild Window[/b] Settings & Esc Menu Character Window (to be further upgraded soon) Mouseover Tooltips (now display Total Level, Guild, Class, and Title) Item Tooltips Spellbook Bag / Backpack Window Matchmaking & Report Windows World Map Window [b]Upcoming:[/b] MonsterDex Social Window Character Window v2 Inventory + Bank Updates Trading Post Skills Widget [b]Cloak Physics v2[/b] 🦸 Clebarius has been absolutely cooking on new armor for everyone, which will be available in the upcoming Bloodoath Citadel dungeon. He also made it his personal mission to make the cloaks way more epic. Check out how those beauties flow in the wind 🌬️ [b]New Quests![/b] Chisme has added three new quests around Edrivine: Elemental Surveying The Speedy Soldier Den Defenders We have 3 more coming very soon - all with pretty neat rewards! [b]New Rare Drops [/b] Over 60 new drops have been added to the Rare tables, filling out gaps, correcting old items, and adding new flavor to the leveling process. A few super rare items were added as well. Good luck finding them! [img]https://i.imgur.com/8vMWUCF.gif[/img] [b]Sunken Depths Map[/b] ⚓ Cubano has been hard at work on the new environment maps. His latest creation is an awesome underwater cavern! 🪸 [b] Class / Discipline Colors[/b] "Schools" now have defined colors to represent them - this list of disciplines should cover any class concepts that may be added in the future and will be represented in mouseover tooltips when hovering a player [b]Performance Improvements[/b] We've done a lot of work attempting to make the game run more smoothly on all hardware. The LOW graphics profile should now actually improve your FPS. Primarily this is achieved by removing shadows completely and lowering the texture quality. Let us know your feedback on these changes or if you notice any bugs [b]Miscellaneous:[/b] The CD for creating a new character is now 1 min, down from 5 min Players can no longer gain infamy when damaging themselves Tooltips now appear on the minimap again Accepted Quests now get printed into the System chat channel The minimap no longer breaks after teleporting The chat now fades in when typing Timestamps adjusted to monospace and to 12h format PMs now work properly We believe we have fixed the VeryLongTestName bug which could happen due to network data being received out of order. Let us know if you encounter this again Backgrounds have been added back to the quest objectives The moon color near the minimap has been fixed to show the correct color based on the current moon phase The Combat Utility should now reset into view with "Reset UI" Mouseover & target outlines have been made significantly more apparent and recolored The small white border has been removed in the 3d model in the character window The hammer auto attack animation has been updated Broken particle FX have been removed from radiant weapons Particle Effects have been made to be more efficient. No more than 2 effects can be present on a weapon at once Hit FX has been updated with a small blood splat A small amount of Bloom has been added for a subtle glow to lights Chat only scrolls down when sender is player [img]https://i.imgur.com/LOY49ES.png[/img] [b][u]PART DEUX Notes:[/u][/b] Substantial improvements to the flow on Solitary Isles to welcome new players (We'll continue to test this over-and-over until the experience is impeccable) Imbued & Enchanted Murkhide Leather Fixed Brawler Horizontal Kick, Jab, & Uppercut tuned Guide Dialogue added to guards in Farwood and Edrivine which sends players to nearby content Ranger's Summon Spirit Wolf now spawns the wolf on the player's tile Cooked Scorpion Meat xp value adjusted Ethyrite Scythe blueprint corrected Wooden Fishing Rod recipe corrected Enchanting Tutorial quest bug fixes Jesse Ferds dialogue bug fixes Many monster loot tables that were giving excessive materials (i.e. spiders) were adjusted Crocodile meat added More ladders updated so they can be left clicked A low level special secret has been re-added to the game Multiple class quest enemies have been re-tuned to match the level of the quest New items added to Corrupted Grove dungeon New items added to Old Mines bosses Monster Hunter quest descriptions updated for some quests without directions Wizard's tower ladders fixed Lifeburst and Ancestral Plea tuned Shroom Hunting Shot power further reduced Spider and Snake Poison durations reduced Hallowed Portal now teleports the player further away from the entrance so they don't get stuck in a loop Assassin Poisons now only require the assassin class to use Talking NPCs can now talk again Aftershock and Earth Slash tuned Greater Air Elemental model updated [img]https://i.imgur.com/UAxFqoz.gif[/img]