A F2P 'Open Alpha' MMORPG! 23 Unique Classes - Charming Quests & Story - 100s of Monsters - 18 Professions - 8+ Dungeons - 4 World Bosses - 1 Pinnacle Boss - Total Level, Skill, & XP Rankings - Active and Friendly Devs... & Much More!
Join us on [url=https://discord.gg/qMyH7hgCw2]Discord[/url]!
[b]Bank & Bags Rework[/b]
Sprocket has been working hard for the last ~3 months to get the re-worked bank out to everyone, and it's finally here!
- All banks are now linked across Irumesa, courtesy of the Crown
- Improved responsiveness throughout the UI while interacting with things such as equipping, moving Items, opening bags & using the Bank
- Icons are now stored on clients which also improved responsiveness
- 650 Slots of storage space
- Increased Stack sizes in bank to 999,999
- Stack sizes for many items such as consumables and resources have been increased in bags
- Right click items in inventory for a range of depositing options
- Double Click to deposit one item from a stack
- CTRL+Click to deposit/withdraw a whole stack
- Quick Stack (QS) | Deposit any items that you have existing stacks for in your bank
- Deposit All Bags (DAB) | Deposit all items in your bags
- Deposit All Equipment (DAE) | Deposits all equipped items (Excluding your bags)
- Sort Bank | Sort the contents of your bank tab by Alphabetically or by value
- Wealth Display calculates every item in your possession to display your character's total wealth
- Bags-in-Bags are being phased out in favor of the larger stack sizes and one large inventory window so it is much easier to manage items as you play
[img]https://i.imgur.com/vOVCbXj.gif[/img]
[b]Primordial Spirits[/b]
@captaindave5393 has implemented these new Elite Monsters which have random/powerful resistances and buffs, and give more XP and loot! We will be expanding their table with unique, primordial-specific items in the future
- Spiders
- Wolves
- Scorpions
- Bears
- Kobolds
- Mudlurkers
- Campestris
- Crocodiles
- Turtles
- Adders
- Treants
[img]https://i.imgur.com/5Ezv7A6.gif[/img]
[b]1-20 Monster Balancing[/b]
Dave has been hard at work, correcting most of the 1-25 monsters to bring their HP and power in line with the buffs and changes that have been implemented since '23
- Added Spells and Abilities to Wolves, Bears, Wasps, Forest Spirits, Mudlurkers, Adders, Vipers, Grimbears, Treants, Demons, and Tricksters
# New Quest: Into The Fray
@simsinister presents... an *enchanting* new quest!
Discover the secrets of The Ruins of Azmanrah, learn about the mystic teleportation phrase 'Azh'Dehl'Kuar', and get some incredible rewards by completing this quest! Your Leyline Stone will thank you!
[img]https://i.imgur.com/MSq56Cu.png[/img]
[b]New Paths: The Peon, Hunter, & Trader[/b]
**The Peon**
New arrivals to Irumesa will want to graduate from the role of Peon by completing this beginner path. Completing various entry-level activities will earn you a nice pair of Boots and a Traveler's Backpack
**The Hunter**
Completing tasks now carries additional rewards! Earn a miniature Selene, a special Back item, and more cool stuff by completing them
**The Trader**
Delivering Trade Packs are a necessary part of Irumesa's economy. The Trader Path has some pretty neat rewards, including a Farm Cart mount, a talent, and more
**Note!** We will be re-working The Dungeoneer into 4 parts, breaking dungeons into each part so that we can provide meaningful XP and item rewards after completing each
# New Taskboard Requests
[img]https://i.imgur.com/iGc7DgE.png[/img]
Taskboards will now offer CRAFTING requests which encourage players to turn in items from the following professions in return for great XP and a bit of gold:
- Tailoring
- Blacksmithing
- Leatherworking
- Woodworking
- Jewelcrafting
- Alchemy
[img]https://i.imgur.com/JzaRuYY.png[/img]
[b]Earthguard Rework[/b]
Earthguard has been re-worked to fit it's true theme: a Mage Tank! Their main stat is now **Intelligence**, meaning they'll typically wear Leather and Cloth. Their spells have been tuned to be a bit more powerful as well
- Earthguard's Earth Slash cd reduced to 2s and scales with # of current Earthshield stacks
- Earthguard's Aftershock explosion damage multiplier doubled
- Earthguard receives solid core at 15, Protective Shards at 20, and Seismic Slam at 25
[b]More UI Updates[/b]
- We've updated the game with new Item Rarity Backgrounds & Tooltip Highlights
- The Character Window has been completely redesigned to show all slots in a cleaner fashion
- When the Inventory is fully re-worked, we will remove the quest bag from the character window and add: L/R Pouch Slot (to open up Waist slots) and a Special Bag slot
- Monster Category Icons have been updated! Let us know if you see monsters which are missing type icons
- FloatingText fonts have been updated to the primary in-game font, Asul
- Expanded Area of Effect Tile Preview - we will be updating this to a radial indicator in the near future
- New Icons for various items: Arcane Transceiver, Leyline Stone, Transmutation Stone, Rinthistle, Aetherthistle, & more
- Trade Packs now display the list of contents in the tooltip
- Filleting and Enchanting Should now use the Slider instead of a option selection box
- Enemy InfoPanel Mirrored to create a distinct 'adversarial' effect for enemy frames
- Quest Tracker BG removed, Dark Outline added to text for improved readability
[img]https://i.imgur.com/mSvqNmb.png[/img]
[b]Monster Dex Improvements[/b]
- Removed unnecessary info, improved readability & simplicity
- Loot will now appear without having to 'see' the monster again, and will load when opening the dex (Ctrl+M)
- We plan to re-design this system, improve the 3D renders, and implement 'unobtained' rare drops into the list, so you'll know which items *can* drop but haven't yet
[img]https://i.imgur.com/yFoG2c4.gif[/img]
[b]World Design[/b]
- Improved visual fidelity of goblin zone to the Northeast of Narrowbane
- Improved visual fidelity of troll zone to the west of Thistlebrook
- Improved visual fidelity of forest drake zone to the south of Finville
- Improved visual fidelity of arcane essence zone to the south of Finville
- Improved visual fidelity of adder zone west of Dawnrock
- Improved visual fidelity of air elements to the east of Bargain Road
- Improved the visual fidelity of the grimbear zone to the west of Dawnrock
- Added a hornbuck farm to the north of Narrowbane
- Improved visual fidelity of Earth Elemental zone to the north of Narrowbane
- Increased area of campestris spawn
- Enhanced area of moonspawn spawns
- Added a bit more visual enhacements to vampire bastion area
- Added more mining nodes to the Thistlebrook Mine
- Added visual enhancements to earth elemental spawn
[img]https://i.imgur.com/unbZJeO.gif[/img]
[b]New Login Screen [/b]
Happy Halloween! We've re-added the Fall login screen to welcome you back to Ethyrial in true, cozy fall fashion
[img]https://i.imgur.com/So7PNao.jpeg[/img]
[b]In Progress: New Dungeons[/b]
- Warrens of Thought
Suds' dungeon is complete! We will be realeasing this very soon. Incredible aesthetics, cool bosses, and rare mounts to farm
- Temple of Ethersalos
Dave has designed a 5 boss dungeon for the level 25 range where players will take down the dragonkin who've taken over a sacred temple to the Dragon, Ethersalos
- Bloodoath Citadel
At the northwestern border of Rendez, Demonic forces are growing... the new level 40, 5-boss dungeon will be released very soon!
[b]Sneak Preview: Cinderfall Map[/b]
@cubano8484 made an epic ashen environment for the upcoming keys system - check it out on Discord!
[b]Poll Tomorrow: Monster Hunter Mount[/b]
After patch, a few players have obtained the MEAN MACHINE, which is a Motorcycle mount themed for Monster Hunters. The machinery leverages Grimbear techniques to power the engine, but has been considered out of place by many in the community.
We will hold a poll to see if this mount should be kept or saved for GMs only :pray:
[img]https://i.imgur.com/ZlDcZhy.gif[/img]
[b]Testing: Free Movement[/b]
We did diagonal movement and it was pretty good, but then we thought "F it, why not try going all the way?"
So... We have a screenshot of a free movement prototype that is being worked on. The responsiveness improvement feels pretty good! Excited to let everyone test it out.
[img]https://i.imgur.com/NiFGZr4.gif[/img]
[b]Coming Soon: Goals/Roadmap Announcement[/b]
We will post in the next few days and look forward to hearing your feedback!
[b]Miscellaneous Updates[/b]
- Pathfinding system improvements. Monster should now more accurately move toward the player without getting stuck
- Sparkle Corpse FX added. When a monster dies and they have loot, their corpse will get a very subtle sparkle to indicate loot on the mob. We still need to complete removal of the FX when using Open Nearby Corpses
- Minimap Marker will be removed after a short timeout when diverging from the auto-path
- The current moon phase should now be accurate and match the aesthetic of the moonlight
- Removed the ability to drag corpses - if you encounter any issues, let us know the reason and we will fix!
- Players will no longer lean back after dismounting
- Left Click Rotation button added to enable / disable left clicking to rotate the camera
- Mouse Input interactions generally have been cleaned up
- The tile movement marker now outlines the target move tile instead of highlighting it with a circle FX
- Grass fixes continue
- Scythe Auto attack animation has been adjusted to respect the movement of the lower body
- Box Colliders Fixed - this should make interacting with mobs much easier
- Mana costs have been re-balanced and scaling off of Max Mana has been removed, this will allow for mana to be useful when making itemization decisions
- Remove Spell from Hotbar when Removed from Character
- Leshii Death Animation has been fixed
- Adding Item to Trade Window can be done with 1 click
- Ctrl+Click will now equip items into the secondary compatible slot, such as rings or trinkets
- Tooltip on Exchange Items such as the Frost Lunarion Mount Vendor
- Void Warmace / Maul Models Updated
- Leyline Lilly Fixes in Alpha Wolf Encounter
- Ctrl + Left Click links items in chat
- Enlarged Player Marker on WorldMap until we can get a better icon / scaling logic
- Pressing ESC will now untarget hostile and friendly targets
- The Tundrath Hide Sack, an Epic, level 40 backpack has been added and can be crafted with Mammothhide Leather
- Fixes for Stuttering and Performance Improvements
- Ctrl + Left Clicking an enemy will move to them and begin auto-attacking
- Bow and Staff will no longer move to melee range to begin auto-attacking
- Fixed the bug where repeated interactions with a corpse or doodad could cause a "Network Abuse" error
- Quest Item stacking bug has been corrected
- Killing monsters will now properly reward research XP
- When Researching a monster, you have a very small chance to discover a "Fossilized Raptor Bone" which can be exchanged for a Skeletal Raptor mount
- Buffs that add or remove a percentage of attributes now calculates correctly
- Removed decimals from the corpse loot CD message
- Guild XP is now awarded at a higher rate for combat skill XP gains
- Weapons now show raw DPS instead of scaled DPS, so as not to cause confusion when comparing equipped vs. unequipped items
- Items can no longer be added to corpse containers
- Officers can now invite to guilds correctly
- All Classes now gain a 3rd stat when leveling up which is not directly relevant to their damage/main-stat but could be useful to progression
- Companions now retaliate correctly when the owner is attacked and the companion is in defensive mode
- Spells no longer trigger their completion events until the spellcast has been fully completed
- Crusaders, Earthguards, and Dragon Knights have had their spell receipt order tweaked for smoother progression
- Possessing a Trade Pack will now apply a movement speed reduction
- Password Recovery email has now been fixed
- Paths will now mark as complete in the quest log and not be re-added multiple times
- Hover tooltips on XP bars will now show 2 decimal places
- Added more wisdom/int scaling weapons and offhands to 1-15 Rare Drop Tables
- Reduced hornbuck spawn rates in the plains
- Chrysoberyl has been added to the Guardian Golem loot table
- Guardian Golems can now be accessed after the Solitary Isles quests have been completed
- Ol' Johnny has been added the the game
- Mirage FX fixed
- New Talent added to the game as a lootable / consumable item drop
- Garlic Spawns added in a location that may be convenient for the Vampire Hunter quest
- The Wildlands is now unsafe again, dying there will leave your body and loot on your corpse for 30m
- Fortified and Strengthened Drakonium repair materials and equip requirements fixed
- More Clarity has been added to taskboard notices to specify the profession, number of suggested group members, & more
- Eluriana should now properly spawn if the Alpha Wolf is killed by a pet
- Flamestrike now deals Fire Damage
- Captain's Log proc chance buffed and now lasts 10 seconds
- Dragon Meat drop rate reduced
- Gold Coins now stack to 1B maximum
- Resting now slowly reduces food meter over time
- Well-fed now provides a +3 to all non-constitution stat buff when active
- Spell tooltip overlapping text has been corrected
- Hunter's Writ Stack Size increased to 1000
- Old Tom's Conversation End no longer hangs for 7 seconds
- Reaperhide scraps now show their tier in the tooltip
- Superior Lightning Elementals have been redesigned
- Containers have been updated to show Slots on the tooltip
- Fixed Companion, Enemy, and Friendly Mana Bars to correctly update the progress bar
[img]https://i.imgur.com/Dy5JC2u.gif[/img]
[img]https://i.imgur.com/vWGHXDa.gif[/img]
[b]Thank You![/b]
We'd like to sincerely thank everyone who has been following our development since we began in July 2023. We appreciate the support, and patience while we've worked to learn game dev from the ground-up and make this game into something very special. Thank you, from the bottom of our hearts
We're super excited to begin hitting our stride - we'll keep delivering content - under-promising and over-delivering. Most importantly, we'll keep listening to your feedback and keeping you involved in the development process.
Back with more tomorrow... in the mean time:
**Keep it OG!** :peeposalute: