[b][h2]New:[/h2][/b]
[list]
[*] Added more bleeders and path guides towards the end of the game
[*] Added more landmarks at Forest
[*] Added more puzzles
[*] Game will now pause when controller is disconnected
[*] Game will now pause when Steam Overlay is opened
[/list]
[b][h2]Changes:[/h2][/b]
[list]
[*] Major spirit world changes and improvements
[*] Changed Save&Load menu button colors from red to yellow
[*] In-game credit improvements
[*] Minor UI changes
[*] Cutscene polish
[*] Changed horse sieidi inner color from red to purple
[*] Tar Pit village assets repositioned
[*] Moved some checkpoints in Mountain and Tar Pit
[*] Repositioned main path vfx so that they will stop in front of Sarvvis Sieidi
[*] Move one TarBlob in Ground Zero and one in Bárbmu
[/list]
[b][h2]Fixes:[/h2][/b]
[list]
[*] Fix Askovis being invisible in a cutscene
[*] Remove duplicate examinable in Chapter 5 Lake
[*] Fix Áilu’s cloth and look at IK problems in cutscenes
[*] Multiple fixes to Forest area, such as floating trees, collider positions, examinable position, corridor cameras and obstructing visibility from Outlook to Forest
[*] Prevent turrets hitting Áilu at the end of Saiva spirit world
[*] Cancel grounding dive if we enter an air vortex
[/list]