Patch Notes for 1.1.103

Skábma™ - Snowfall

The rhythm of nature is in danger! You are Áilu, a young Sámi whose ordinary reindeer herding day turns into an adventure. Learn the old ways of the Noaidis, Sámi Healers. Harness the powers of the Noaidi Drum and the Familiar Spirits to fight against a disorder spreading across the land!

[h2]2023-04-18[/h2] [h2][h3]Overview[/h3][/h2] This patch we've focused on the feedback about movement and character control; bugfixes, improvements and new UI feedback to clarify movement. [h3]New:[/h3] [list] [*] UI Feedback for Skills and Attunement [*] Áilu's talking animation now uses FootIK [*] Separate volume setting for auto drumming [*] Animation optimizations for AI Actors [/list] [h3]Changes:[/h3] [list] [*] When you do not have the drum, both ability UI and also health UI are hidden [*] Make TargetingHighlightVFX transition speed to be faster [*] Make task failed notification longer [*] Chain attuning is faster [*] Modify environment and lighting in Chapter 4 and Chapter 5 Great Caves area [*] Set Bleeder knockback collider smaller [*] Hide pointless warnings about unsaved progress in game completion menu where you no longer need to save [*] Some movement abilities are now replenished when entering an Air Vortex [*] Slow down Great Caves wind pulse rate to make the area a little easier to traverse [/list] [h3]Fixes:[/h3] [list] [*] Drumming areas match targeting area better on Bleeder Links [*] Adjust tree bridge collider near Trout Sieidi [*] Attuning and Skill usage fixes [*] Russian localized AutoSave slot 1 title had bad layout/alignment [*] Tweak boss stun state transitions to be more smooth [*] Fix Áilu not being able to dash when just starting or stopping running [*] Fix Conversation initialization issue introduced in 1.1.100, that was disrupting at least one NPC later in the game [*] Fixes to make Dash ability more consistent in a certain boss situation when Áilu is tossed into air [/list]