Patch Notes for 1.1.103

[h2]2023-04-18[/h2] [h2][h3]Overview[/h3][/h2] This patch we've focused on the feedback about movement and character control; bugfixes, improvements and new UI feedback to clarify movement. [h3]New:[/h3] [list] [*] UI Feedback for Skills and Attunement [*] Áilu's talking animation now uses FootIK [*] Separate volume setting for auto drumming [*] Animation optimizations for AI Actors [/list] [h3]Changes:[/h3] [list] [*] When you do not have the drum, both ability UI and also health UI are hidden [*] Make TargetingHighlightVFX transition speed to be faster [*] Make task failed notification longer [*] Chain attuning is faster [*] Modify environment and lighting in Chapter 4 and Chapter 5 Great Caves area [*] Set Bleeder knockback collider smaller [*] Hide pointless warnings about unsaved progress in game completion menu where you no longer need to save [*] Some movement abilities are now replenished when entering an Air Vortex [*] Slow down Great Caves wind pulse rate to make the area a little easier to traverse [/list] [h3]Fixes:[/h3] [list] [*] Drumming areas match targeting area better on Bleeder Links [*] Adjust tree bridge collider near Trout Sieidi [*] Attuning and Skill usage fixes [*] Russian localized AutoSave slot 1 title had bad layout/alignment [*] Tweak boss stun state transitions to be more smooth [*] Fix Áilu not being able to dash when just starting or stopping running [*] Fix Conversation initialization issue introduced in 1.1.100, that was disrupting at least one NPC later in the game [*] Fixes to make Dash ability more consistent in a certain boss situation when Áilu is tossed into air [/list]