[h2]2023-04-18[/h2]
[h2][h3]Overview[/h3][/h2]
This patch we've focused on the feedback about movement and character control; bugfixes, improvements and new UI feedback to clarify movement.
[h3]New:[/h3]
[list]
[*] UI Feedback for Skills and Attunement
[*] Áilu's talking animation now uses FootIK
[*] Separate volume setting for auto drumming
[*] Animation optimizations for AI Actors
[/list]
[h3]Changes:[/h3]
[list]
[*] When you do not have the drum, both ability UI and also health UI are hidden
[*] Make TargetingHighlightVFX transition speed to be faster
[*] Make task failed notification longer
[*] Chain attuning is faster
[*] Modify environment and lighting in Chapter 4 and Chapter 5 Great Caves area
[*] Set Bleeder knockback collider smaller
[*] Hide pointless warnings about unsaved progress in game completion menu where you no longer need to save
[*] Some movement abilities are now replenished when entering an Air Vortex
[*] Slow down Great Caves wind pulse rate to make the area a little easier to traverse
[/list]
[h3]Fixes:[/h3]
[list]
[*] Drumming areas match targeting area better on Bleeder Links
[*] Adjust tree bridge collider near Trout Sieidi
[*] Attuning and Skill usage fixes
[*] Russian localized AutoSave slot 1 title had bad layout/alignment
[*] Tweak boss stun state transitions to be more smooth
[*] Fix Áilu not being able to dash when just starting or stopping running
[*] Fix Conversation initialization issue introduced in 1.1.100, that was disrupting at least one NPC later in the game
[*] Fixes to make Dash ability more consistent in a certain boss situation when Áilu is tossed into air
[/list]