Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
[h2]Changelog[/h2]
[h3]Engine[/h3]
[list]
[*]Increased the brush limit from 2m to 4m
[*]Updated VRAD, VVIS and VBSP (Hammer Map Compilers)
[/list]
[h3]Game[/h3]
[list]
[*]Added unused "low health" line when HP is 25% or lower.
[*]Added where the player will leave a trail of blood if HP is 25% or lower
[/list]
[list]
[*]Updated ce_biotec nav mesh
[*]Updated Vote Controller, now you cannot vote kick recently joined players for X amount of minutes (default is 1)
[*]Updated AngelScript for prop_button_timed
[*]Updated AngelScript API, now supports "WWise sound stop" on self (player) and entities
[*]Updated shaders, unremoved shader skip for vertex shader detail mode 1, 4, 6
[*]Updated ce_laststop_03, fixed the bridge animation
[*]Updated translations
[/list]
[list]
[*]Fixed vote kicking being too exploitable
[*]Fixed Potato Mode and Low (Model / Texture Detail) crashing the game due it was trying to read non existent LOD's when it was already on said LOD level.
[*]Fixed being grappled when turning (player goes T-Pose)
[*]Fixed sb_ commands still being check when starting a lobby game
[*]Fixed UI for Steam Deck users (this also applies to 4:3 resolution)
[/list]
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome