Hotfix: 2.2.1.8

Contagion

Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

Dedicated servers no longer require Steam Client to be installed. The server should hopefully no longer revert to "FORCED LAN" mode. [h3]Changelog[/h3] [list] [*]Added support for RenderFX `kRenderFxGlowShell` [*]Added missing zombie models for Lawrence, Ryan and Nicole [/list] [list] [*]Updated `ce_laststop_04` [list] [*]Reworked the end portion (no more keys, and the lag should be gone. Hopefully.) [/list] [*]Updated `ce_barlowesquare` [list] [*]Added a new extinguisher in the diner [*]Fixed the extinguishers being deleted [/list] [*]Updated `ce_harvest`, `ce_harvest_halloween` and `ch_harvest` [list] [*]Fixed the roof exploit [/list] [*]Updated `cx_barlowesquare` [list] [*]Updated the navmesh [/list] [*]Updated `cx_lakeland` [list] [*]Added another trigger for the resturant) [/list] [*]Updated `cp_broadway` [list] [*]Fixed the vent for the first zombie player spawn [*]Updated the navmesh [/list] [*]Updated client launcher [list] [*]now it will ask you to reinstall Visual C++ 2013 if it fails to load engine.dll [*]If DirectX 9.0c is not installed, it a popup dialog will appear. [/list] [/list] [list] [*]Fixed where non campaign escape maps using `info_safezone` brush entities would cause some bugs to happen. Aka, inventory being cleared out, when it shouldn't. [/list]