Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
[h2]Changelog[/h2]
[list]
[*]Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards
[*]Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note.
[*]Updated gasmask to have breathing sound for both 1st person AND 3rd person
[*]Updated cf_montclair, added missing gps entity
[*]Updated cx_montclair, updated the nav mesh at the burnt building
[*]Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard)
[/list]
[list]
[*]Fixed Utils.EnvExplosion causing a crash if fired too quickly
[*]Fixed players being immune to explosions that wasn't caused by other players
[*]Fixed temporary bans not counting down (same for mute/gag time)
[*]Fixed func_breakable being weird
[*]Fixed recycler in Flatline giving too little cash
[*]Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss)
[*]Fixed barlowesquare extraction being broken for some reason
[*]Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too)
[/list]
[h3]Angelscript API:[/h3]
https://contagion-game.com/api
[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome