Small Update: 2.2.0.8

Contagion

Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

[h2]Changelog[/h2] [list] [*]Updated ce_laststop, Easy and Normal now has no yellow keycards (switched to red) while Hard and higher has all 3 cards [*]Updated ce_laststop_03, fixes a few visual issues and added a new stealth approach for finale. The hint can be found on a note. [*]Updated gasmask to have breathing sound for both 1st person AND 3rd person [*]Updated cf_montclair, added missing gps entity [*]Updated cx_montclair, updated the nav mesh at the burnt building [*]Updated the scoreboard survivor icons, they now use the same texture icons as UI2 Profile (the zombie variants is only used by the scoreboard) [/list] [list] [*]Fixed Utils.EnvExplosion causing a crash if fired too quickly [*]Fixed players being immune to explosions that wasn't caused by other players [*]Fixed temporary bans not counting down (same for mute/gag time) [*]Fixed func_breakable being weird [*]Fixed recycler in Flatline giving too little cash [*]Fixed "Boss Wave" being drawn on the scoreboard when its disabled (mid boss) [*]Fixed barlowesquare extraction being broken for some reason [*]Fixed a few materials using wrong surfaceprop surfaces (some models still use wrong one too) [/list] [h3]Angelscript API:[/h3] https://contagion-game.com/api [h3]Monochrome Discord:[/h3] https://discord.gg/monochrome