Hello, everyone. Today's patch comes with some quality of life improvements. This patch is to incorporate some feedback we've received recently to improve the overall experience of the existing content.
[list][h1]Balance Changes and Improvements[/h1]
[*]Enemies will no longer respawn when you die on Novice difficulty. They will, however, continue to respawn on Apprentice/Master difficulties and when you exit and return to a level.
[*]The purple laser beam in the final puzzle on the Path of the Mage now stays active for a few extra seconds on all difficulties.
[*]Reoriented the way potions and elixirs snap into your hand to make drinking them a bit easier.[/list]
We're currently hard at work on the final chapter of the game which we believe is shaping up to be the best of all the chapters! Our focus is primarily on that, but if you've got feedback to help improve the overall user experience please share it as we're always on the lookout for ways to improve the game. Thanks!
That's it for today's patch, everyone! As usual, we'd like to invite you all to join us on the forums here or in our [url=https://discord.gg/zvZdAAQ][b]discord[/b][/url] to help shape the development of the game going forward with your feedback. Thanks! Happy adventuring, everyone!