Boss balancing and minor bug fixes.

Hello, everyone. Today's patch rebalances some boss fights, adds some additional polish in places and squashes some minor bugs. [list][h1]Changes and Improvements[/h1][*] Reduced Dragore's HP in the first stage of his fight and made him significantly more aggressive on apprentice and master difficulties [*] Added spawning traps and adds to the King Seraf boss fight at the end of chapter 2. [*] Added a dragon appearance around the Serafin Castle for some foreshadowing. [*] Made the return to checkpoint option more noticeable in the menu. [*] Changed the writing on the paintings plaque in Serafin Castle to be more legible. [*] Added some more sound effects to flesh out some areas. [*] Changed where you spawn should you die during the second phase of the Dragore fight. [h1]Bug Fixes[/h1][*] Fixed a bug that would cause chain lightning to fly off to the center of the world when an electrified enemy died with other enemies nearby. [*] Fixed a bug that would sometimes cause the HBAO setting to not update its status in the main menu. [*] Fixed a bug specific to Oculus headsets that wouldn't allow you to turn left with smooth turning. [/list] That's it for today's patch! We'll be continuing to do these little polish passes as we approach full release on July 29th, so we'd love it if you would report any bugs and share your feedback as we do! As always, we'd like to invite you to our [url=https://discord.gg/zvZdAAQ][b]discord[/b][/url] to share your thoughts and report any bugs you may come across! Happy adventuring, everyone!