Hello, everyone. Today's patch improves the way certain elements of a couple boss fights and puzzles are presented to make things a bit more clear.
[list][h1]Changes and Improvements[/h1][*]Changed the coloring of the hand holds on the climbing wheels after the Spider Queen fight to make them stand out more.
[*]Added a particle effect to the hands of the golem boss at the end of chapter 1 to make them stand out more as important for progression.
[*]Added railings to the wrist and back platforms for the elemental boss in the Otherworld to make them more recognizable as platforms and added an effect when he does his beam attacks to draw your attention to them.
[*]Changed the coloring of one of the paintings in the Serafin Castle to avoid potential issues for those with certain types of color blindness.
[*]Narrowed the frost beams in the Dragore fight to have them better match their effective radius.
[h1]Bug Fixes[/h1][*]Fixed some stairs throughout Godly Island that had been configured incorrectly for teleport detection.
[*]Fixed a small bug where the crystal beam emitters in the Dragore fight were creating a hit effect while inactive.[/list]
That's it for today's patch! Keep the reports and feedback coming! We're doing everything we can to improve the game as much as possible heading into full release. As usual, we'd like to invite you all to join us on the forums here or in our [url=https://discord.gg/zvZdAAQ][b]discord[/b][/url] to share any feedback you may have. Happy adventuring, everyone!