Balance tweaks and more quality of life changes.

Hello, everyone. Today's patch comes with some balance and quality of life improvements. We're focused on our work for chapter 4 currently, but as feedback continues to come in, we'll continue to implement it throughout the game, so keep it coming! [list][h1]Balance Changes[/h1] [h3]Spider Queen Fight[/h3][*]The queen now fires fewer spine projectiles at a time at lower velocity on novice difficulty.[*]Reduced the number of spider trash mobs on novice difficulty.[*]Spider trash mobs fire their projectiles less frequently on lower difficulties. [h3]Path of the Archer Final Boss[/h3][*]Melee enemies no longer spawn on novice difficulty. [h3]Stone Golem Boss Fight[/h3][*]Reduced the number of enemies present on novice difficulty. [h3]Orc Boss Fight[/h3][*]Enemies now spawn less frequently in the final phase of the fight. [h3]Path of the Mage Final Puzzle[/h3][*]The purple laser beam now stays active for a few extra seconds on the lower difficulties. [h1]QoL Improvements and Bug Fixes[/h1][*]Improved the detection of throwing items/fireballs on WMR/Rift S/Quest HMDs.[*]Added some extra handholds on a few of the climbable beanstalks throughout the later chapters.[*]Implemented a potential fix for a bug that would prevent you from being able to unsheathe your sword on occasion.[/list] That's it for today's patch, everyone! As usual, we'd like to invite you all to join us on the forums here or in our [url=https://discord.gg/zvZdAAQ][b]discord[/b][/url] to help shape the development of the game going forward with your feedback. Thanks! Happy adventuring, everyone!