Minor patch to improve menus and inventory interactions.

Hello, everyone. Today's patch is a small one to improve accessibility and responsiveness in regards to the inventory and other menus in the game. [list][h1]Changes and Improvements[/h1][*] Changed up the menus/inventory to utilize laser pointers for more precision and ease of use. [*] Added a note on the bag about storing items quickly in your inventory. [*] Cleaned up some wonky textures. [*] Improved the way destructibles break to be more realistic in places. [h1]Bug Fixes[/h1][*] Fixed a bug where dying during the fight with Dragore's two goblins during the tutorial would cause the mine shaft by the merchant to be unlocked, allowing you to potentially skip over the shop and your first bow. [/list] That's it for today's patch! Keep the feedback coming and we'll do all we can to get the game in the best shape possible for our launch on July 29th! The best place to speak up is in our [url=https://discord.gg/zvZdAAQ][b]discord[/b][/url], but you can do so in the forums here, too. Happy adventuring, everyone!