Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.
-added some random tips 'n tricks (existing texts for now)
-move crab +naval harbour to later cuz too hard to beat and blocks other encounters
-removed the continuesly VO about mawspring placement after you get the wonder
-increased population of faction citadels and outposts (to give a bit of a jumpstart to unlock new content)
-lowered the requirements for the lower tier captains and commanders
-removed some of the wayward stars around the lower horizon of the sky