Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.
So as I teased last time the next update will add an edge to the Ursee, and you will be able to build on it, and likely meet some new folks who made their home there. (likely some mercenaries where you can buy and sell units)
But as part of that I've been working on the water FX and I found the improvement so profound, I decided to backport them into the current version and provide them earlier to you all.
Here are the changes in this update:
[list]
[b]
New Content[/b]
[*]Tips and Tricks have been added to the menu
[*]Tips and Tricks section added to the game help
[b]
Fixes [/b]
[*] prevented an issue where factions settlements wouldn't load cuz the command flagship was very close to another settlement and it would assume the player was there.
[*] Added a message about fast travel not being possible during combat on the map
[*] if setting the mode to fullscreen window (default) the game will run in the background rather than be paused. if you go fullscreen the game will pause when not focused
[*] fixed that if the mouse cursor was resting on a pausemenu when it opened it would function and not assume the continue button was selected
[*] fixed that the pause menu could be broken by closing and opening the settings menu really fast
[*] prevented resetting a scenerio from also setting some fortresses or small settlements as "bought"
[*] random encounters may happen now even without a harbour but as long as you have 10 towers or more
[*] reseting the original mouse template no longer resets to freecam mouse template
[*] switching to controller with the camera panned from the center in mouse mode now longer gives control issues
[*] fixed a shader error that caused the ocean to suddendly go dark if no shadow casters were in view.
[*] attempt to make fast travel more consistent,
[*] made the command flagship slightly less bouncy on the waves
[b]Visual Improvements[/b]
[*]overhauled general water shader, made calm ocean more choppy
[*]mawspring visuals improved
[*] maw visuals improved
[/list]
Here's a preview of the improved maw.;)
[previewyoutube=NaoupFMDYP4;full][/previewyoutube]